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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
I think we might need an app that would allow on-screen buttons or simply create buttons that would bind to specific actions.
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
Just replace the wording with icons, modify the tutorial text to explain more and we're all set :D
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
poke i hate to be a bumper but would it perhaps be possible to run it through ubuntu or easy debain if ported? or would that just be too much of a resource hog?
gav |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
bump, whats the crack?
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
BUMMMMMMMMMMMMMMMMPPPPPPPPPPPP
I know this game can be bought over, the engine is amazing, I would if i could but im no dev, so someone start working on this gracious game please!! |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
its such a pity we cant get win 95 working natively on the n900, only dos box =/
gav |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
Quote:
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
It's apparently a difficult one and the original porter seems to have given up for now. The game includes self-modifying assembly optimizations which I think was a major issue on top of the required porting to OpenGL ES
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
bump,bump,bump
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