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-   -   Games that should be ported to maemo (https://talk.maemo.org/showthread.php?t=6916)

torx 2007-06-21 04:41

Games that should be ported to maemo
 
:) The Mana World (Ported by ArnimS) - A 2D MMORPG


Wormux - A 2D worms-clone
Status
gsasers: Wormux requires the SDL_gfx library >= 2.0.13 - highest that I can see in the maemo environment is 1.2.x
ha1f: SDL_gfx is a set of drawling routines for SDL. SDLs highest version is 1.2.x, its a matter of getting SDL_gfx itself onto the tablet, which should be pretty easy.
ArnimS: It still crashes and needs UI rework to fit in 800x480


Hedgewars - Another 2D worms-clone, except doesn't require OpenGL.
Status
gsasers: Hedgewars relies on QT and cmake... likely a showstop


DESmuMe - Nintendo DS emulator


:) Secret Maryo Chronicles (Ported by unique311) - Mario-clone
Status
unique311: I did mario a couple of weeks ago. runs, but slow when alot of sprites show up.. I have a video on youtube of it. http://www.youtube.com/watch?v=YS9PxxfNYOA


Armagetron - 3D tron-clone.


Suggested games to be ported:

Angband - Nethack-esque game.


Free Syndicate - A critically-acclaimed RPG with online play.


Barrage - Vehicle shooting game


Spheres of Chaos - Trippy game, which I'm not sure what it is about.


:) Kobo (Ported by ArnimS)


Liquid Wars - Another trippy game which i don't understand
Status
ArnimS: liballegro is ~not~ easy to build. I got the minimal libraries built, but then ran into segfaults on the device.
Serge:I think allegro 4.2.x should work on ARM devices. I built 4.2.0 or 4.2.1 some time ago and it worked fine except for 8-bit video modes (they had distortion because of improper alignment) and could not set fullscreen video mode. These problems have been fixed already. Unless they broke something recently, it should be fine.


Feel free to contribute to the list, but do take note of the feasibility (is the source available? does the N800/770 have enough power?)

*Smiley face indicates that it successfully compiles, but does not take into account of performance.

gsagers 2007-06-21 16:17

Re: Games that should be ported to maemo
 
Just a preliminary investigation of Wormux and Hedgewars (two of my favorites) shows that Hedgewars relies on QT and cmake rather than GTK and make, and Wormux requires the SDL_gfx library >= 2.0.13 - highest that I can see in the maemo environment is 1.2.x. Don't think the Wormux issue would be a showstopper, just need to find a newer version, but QT likely is for hedgewars. I don't have time to look at them further for a while, so I thought I'd post this in case anyone else is inspired to check them out.

ioan 2007-06-21 16:54

Re: Games that should be ported to maemo
 
I will be happy to have any Supaplex clone! (Rocks'n'Diamonds, Megaplex...)
-ioan

Karel Jansens 2007-06-21 16:54

Re: Games that should be ported to maemo
 
I used to play Liquid War on my old tablet quite a lot.

http://www.ufoot.org/liquidwar/v5

It's quite a fun game and inspiringly "different". Myabe worth porting to Maemo?

zerojay 2007-06-21 17:36

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by torx (Post 53119)
Here are some of the games which i believe can and should be ported over to N800.

DESmuMe - Nintendo DS emulator

Armagetron - 3D tron-clone. I believe this should run pretty smooth on a N800, afterall it can handle a quake 2 game at decent framerate.

Forget about DESmuMe. Armagetron should be possible - if not now, than perhaps when the possible opengl driver is released (if that's what Texrat is referring to).

torx 2007-06-21 18:34

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by zerojay (Post 53212)
Forget about DESmuMe. Armagetron should be possible - if not now, than perhaps when the possible opengl driver is released (if that's what Texrat is referring to).

Having seen Quake 2 on the N800, i am fairly certain that Armagetron can run smoothly in software rendering mode.

I doubt we'd ever get opengl support honestly.

huck 2007-06-21 22:54

Re: Games that should be ported to maemo
 
is there a installable version of dosbox for the n800 lay'n about somewhere?

--Huck

ArnimS 2007-06-22 06:36

Re: Games that should be ported to maemo
 
remember with dosbox you can only reasonably play 8086/8088 era games.

It might be possible to see an x86 JIT compiler under arm sometime in 2008, which could be Big Win for dosbox on nokia.

Until then it's a hacker toy and i have little motivation to make it noob-friendly (installer, packaging)

huck 2007-06-22 22:41

Re: Games that should be ported to maemo
 
Ahh... For the old school game...Dark Heart of Uukrul it should work wonderfully!

Asturcon 2007-08-13 00:06

Re: Games that should be ported to maemo
 
Space trader - Palm game.

Nilles 2007-08-13 09:13

Re: Games that should be ported to maemo
 
Open TTD
(Beter) doom (with selection of different .wad support)
Wolfenstein
Quake

SomeoneE1se 2007-08-14 05:06

Re: Games that should be ported to maemo
 
dope wars!! I used to love this game!

PAX IMPERIA 2 (<<pipe dream)

anything from the sonic series

ha1f 2007-08-14 06:24

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by gsagers (Post 53195)
...Wormux requires the SDL_gfx library >= 2.0.13 - highest that I can see in the maemo environment is 1.2.x...

SDL_gfx is a set of drawling routines for SDL. SDLs highest version is 1.2.x, its a matter of getting SDL_gfx itself onto the tablet, which should be pretty easy.

unique311 2007-08-14 08:26

Re: Games that should be ported to maemo
 
hmmmm, interesting.

Quote:

Originally Posted by torx (Post 53119)
Here are some of the games which i believe can and should be ported over to N800.

The Mana World
- A 2D MMORPG

Wormux - A 2D worms-clone

Hedgewars - Another 2D worms-clone, except doesn't require OpenGL.

Quote:

Originally Posted by torx (Post 53119)
(
DESmuMe - Nintendo DS emulator

Will look into that one.
)

(
Super Mario Clone FX - Mario-clone

I did mario a couple of weeks ago.
runs, but slow when alot of sprites show up..
I have a video on youtube of it.
http://www.youtube.com/watch?v=YS9PxxfNYOA
)

(
Armagetron - 3D tron-clone. I believe this should run pretty smooth on a N800, afterall it can handle a quake 2 game at decent framerate.

Compiled armegetron for the N800, segfualt, not sure why.
but the dependencies are too much.
had to compile mesa for it to run, cause it requires opengl or mesa
and we know nokia for some reason have the opengl chip in the n800 but no drivers. A license thing I heard.
)

Feel free to contribute to the list, but do take note of the feasibility (is the source available? does the N800/770 have enough power?)


ha1f 2007-08-14 19:35

Re: Games that should be ported to maemo
 
a game that would be really cool to port down to maemo is Spheres of Chaos. It's done in SDL and works on pretty weak (by todays standards) hardware. Even though its not open source, I imagine a clone could be made to work just as well.

iball 2007-08-14 20:50

Re: Games that should be ported to maemo
 
The Mana World looks interesting...playing it now killing maggots and scorpions to level up...

ArnimS 2007-08-15 17:00

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by torx (Post 53119)
Here are some of the games which i believe can and should be ported over to N800.
Wormux - A 2D worms-clone

Wormux - this one was a b**** to build.

And it's pretty big - 50MB game data,
http://pupnik.de/wormux_menu.png

iball 2007-08-15 17:05

Re: Games that should be ported to maemo
 
Ok, so where's the binary/package for us non-compilers to use? ;)
And why aren't you running your own repository yet?

ArnimS 2007-08-15 17:40

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by iball (Post 68691)
Ok, so where's the binary/package for us non-compilers to use? ;)
And why aren't you running your own repository yet?

It still crashes and needs UI rework to fit in 800x480

right now you need 50MB free to install it.

I don't want to make yet another repository. I'd like to get these into the extras repo once they're solid.

iball 2007-08-15 18:29

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by ArnimS (Post 68704)
It still crashes and needs UI rework to fit in 800x480

right now you need 50MB free to install it.

Ouch on the size, but those of us booting from 8GB SDHC can handle it easily enough.

Quote:

Originally Posted by ArnimS (Post 68704)
I don't want to make yet another repository. I'd like to get these into the extras repo once they're solid.

Well, some of the stuff you've already done is solid enough to go in there but there is an idea floating around about setting up a "testing" repository at the garage for folks to dump stuff in. Hopefully that goes from idea to reality soon.

bitgeist 2007-08-15 18:39

Re: Games that should be ported to maemo
 
I'd think Barrage and Kobo Deluxe would work well with the controls on the Internet Tablet.
http://lgames.sourceforge.net/?project=Barrage
http://olofson.net/kobodl/

ArnimS 2007-08-16 01:23

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by bitgeist (Post 68733)
I'd think Barrage and Kobo Deluxe would work well with the controls on the Internet Tablet.
http://lgames.sourceforge.net/?project=Barrage
http://olofson.net/kobodl/

Wow i can't believe i forgot about kobo!

Here ya go...

http://pupnik.de/KoboDeluxe.png

unique311 2007-08-16 01:36

Re: Games that should be ported to maemo
 
I had kobo, but forgot to package it...
Pupnik I can upload the working sources of everything I got to work.
my packaging skills sucks.

iball 2007-08-16 01:52

Re: Games that should be ported to maemo
 
Now, what's the command to RUN kobo after install?
kobo and kobodl don't work...

EDIT: OK, I see where you've setup the page now. I'll wait for version 2 when the keys are mapped fully.
Can't fire using the N800 keys in this one.

space2 2007-08-16 09:22

Re: Games that should be ported to maemo
 
Lemmings! I want lemmings ;-)

vf3 2007-08-16 13:40

Re: Games that should be ported to maemo
 
Anyway of getting Payback (available as a game for GP2X) working on a Nokia N770?

ArnimS 2007-08-16 13:59

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by vf3 (Post 68941)
Anyway of getting Payback (available as a game for GP2X) working on a Nokia N770?

Yes, it is a commercial game by an independent games distributor called apex-designs. If you want them to port it, contact them.

http://www.apex-designs.net/games.html

Probably the surest way would be to become a reseller and cut them an advance check for 500-1000 copies of the game. They port it, ship the game to you and you can then make money selling it to the millions of Nokia Tablet owners you know.

</joke> :)

iball 2007-08-16 18:24

Re: Games that should be ported to maemo
 
I second Mana World...ArnimS, that's your que to quickly down the source and recompile it. ;)

ArnimS 2007-08-16 19:39

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by iball (Post 69022)
I second Mana World...ArnimS, that's your que to quickly down the source and recompile it. ;)

Of course i tried it right away - but a bunch of stuff breaks -- not easy to do...

And daimonin is so freaking cool, i really should work on that first - try it out on your PC.

gibbon_rider 2007-09-12 21:12

Re: Games that should be ported to maemo
 
how about syndicate? One of the best games there was on the amiga. Not too intensive graphically, and should work well with the touch screen. At least in my mind, which knows nothing about programming or linux....

Googling around, there is an attempt to do a free-synd, in a similar way to free-civ, with linux binaries. But there's nothing i can add as an old man with no leet skillz, and it looks like they're struggling.

for what it's worth, here's the link:

http://freesynd.sourceforge.net/

Any takers of the baton? does what they've done so far work if compiled for the IT?

ArnimS 2007-09-24 01:22

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by Karel Jansens (Post 53204)
I used to play Liquid War on my old tablet quite a lot.

http://www.ufoot.org/liquidwar/v5

It's quite a fun game and inspiringly "different". Myabe worth porting to Maemo?

Spent an evening hacking around on this. Turns out liballegro is ~not~ easy to build. I got the minimal libraries built, but then ran into segfaults on the device.

So i talked to the allegro experts and they really need someone to help port/test liballegro 4.9 to various ARM devices.

So please feel free to volunteer - http://alleg.sourceforge.net/

Syntra 2007-09-24 02:37

Re: Games that should be ported to maemo
 
I know its never gonna happen but....

I would KILL for World of Warcraft on the N800.

Oh, Any RTS would be good.

Dawnmist 2007-09-24 04:39

Re: Games that should be ported to maemo
 
Angband - a turn-based rogue-like game.

Current source available from http://rephial.org.

Interface is available for curses, gtk2, SDL, and X11. Debian repos have ARM compilations, so I think should be mainly Hildonization needed. SDL has sounds with it - which would be a bonus, although I think the sound files themselves need to be downloaded separately from the source (but are available from rephial as well).

thaibill 2007-09-24 05:34

Re: Games that should be ported to maemo
 
I like to see the python game, pysol, ported to the tablets. It has over two-hundred solitaire games plus a sound server for music. If looking for something to remove from the code, I suggest dropping the sound server.

Bill

zap345 2007-10-09 02:54

Re: Games that should be ported to maemo
 
It would be great to have a good Texas Hold'em simulator on my 770's. One that would play tournaments, with opponents with various playing styles.

Serge 2007-10-09 06:37

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by ArnimS (Post 77325)
Spent an evening hacking around on this. Turns out liballegro is ~not~ easy to build. I got the minimal libraries built, but then ran into segfaults on the device.

So i talked to the allegro experts and they really need someone to help port/test liballegro 4.9 to various ARM devices.

I think allegro 4.2.x should work on ARM devices. I built 4.2.0 or 4.2.1 some time ago and it worked fine except for 8-bit video modes (they had distortion because of improper alignment) and could not set fullscreen video mode. These problems have been fixed already. Unless they broke something recently, it should be fine.

ArnimS 2007-10-09 17:05

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by Serge (Post 80750)
I think allegro 4.2.x should work on ARM devices.

Yeah i saw - i think for ufo2000

if you can put allegro debs (including -dev) up somewhere that'd be nice

Serge 2007-10-14 18:23

Re: Games that should be ported to maemo
 
Quote:

Originally Posted by ArnimS (Post 80861)
Yeah i saw - i think for ufo2000

if you can put allegro debs (including -dev) up somewhere that'd be nice

I'm not very familiar with debian packaging, so I'm not sure if I will be able to do '-dev' package right. Anyway, I have added a support request in order not to forget about it (and add something to the tracker): https://garage.maemo.org/tracker/ind...d=128&atid=542

LAGMonkey 2007-10-15 09:42

Re: Games that should be ported to maemo
 
Any RTS....preferiably one of the original C&C games.
C&C original only needed a 486 and MSDos v5! Surely the N800 is powerful enough for this to run in DOSBox?

Settlers 2 would also go well but it needs a little more power to run.

Anyone got a direct comparason with processors for the N800? (aka. N800 => pentium 50Mhz, or N800 => 486 )

Syntra 2007-10-16 01:38

Re: Games that should be ported to maemo
 
Since no one can help me in the thread for it, I suppose I'll ask here.

I will PAY for someone to make a .deb of OpenTTD that will install on my N800.


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