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Slysics - Beta Release.
As the title says, Slysics, the game I have spent the last two or three weeks preparing has now reached a playable state(well, it was playable from day one, let's just say a fully featured state) and is now in extras and Downloads for diablo.
Release candidate for extras and downloads! now in extras-devel. Beta + Extras/Downloads Slysics-0.7.1 For those who've missed the general information which I posted before the name change. Here is a quote from my website. Quote:
http://img141.imageshack.us/img141/1355/dsc03870k.jpg It actually runs pretty nicely on the tablet, though it might slow at times when you're going way too fast. So yea, have fun, find bugs, and give me your honest opinion :). (If you need help navigating the UI, screenshots are on my website thing) Before I end the post, I have a question for those that try it. Is it too easy to make the guy fall off? I dramatically lowered the force needed before release. Opinions appreciated. </random unorganizedness> Edit 6: Updaets: Quote:
Edit: Aww, :( I messed up the title name (missed an s in the game name) Edit2: Forgot to mention that you can't load, which will come later, for now, just save... Edit 3: Make sure you install the -3 version. Edit 4: If anyone's wondering, the flag doesn't work ;P. Edit 5: Oh yea, don't forget to make your tracks robust for change, each simulation doesn't go through exactly the same as the last :). Edit 6: Quote:
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Re: Slysics - Alpha Release. Testers Needed!
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Re: Slysics - Alpha Release. Testers Needed!
No loading banner... nothing.
Running Slysics-run results in: sh: Slysics-run: not found Even though I was able to tab-complete it. Running Slysics alone works... SDL initializes, screen goes black and then it segfaults almost right away, SDL parachute. |
Re: Slysics - Alpha Release. Testers Needed!
Alright, I shall go test on another device >_>. Sorry guys.
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Re: Slysics - Alpha Release. Testers Needed!
Interesting, the N800 of my brother's installs and runs it perfectly.. Hmm :(.
As for zerojay, it parachutes because you need to cd to /usr/share/slysics before you run it directly. It's run through a script so that it can cd and change the cpu governor for you. |
Re: Slysics - Alpha Release. Testers Needed!
I'd be happy to test this on an N900, N810, and on an N800.
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Re: Slysics - Alpha Release. Testers Needed!
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As for the script errors, I have no idea what's wrong, and can't test for the error as it runs perfectly on both devices I have at hand. *-2 is in the pipe so for those of you who can't launch it, try that and report back. |
Re: Slysics - Alpha Release. Testers Needed!
Hmm, well that was embarrassing, thanks to qwerty12 I think I found the error. I was assuming that everyone had bash installed, and apparently its not true :o, oops. So *-3 *should* maybe.. hopefully.. work perfectly. (Hope I'm not swamping the builder..)
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Re: Slysics - Alpha Release. Testers Needed!
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I've been using XChat and GConf editor from Diablo's extras-devel fine w/out a hitch. And this has less dependencies than them, which should make it even nicer. :) Although, in Fremantle, maemo-select-menu-location doesn't exist and you will need to check for its existence before running it or dpkg will die. And you haven't set the WMCLASS in the game itself; xprop says "SDL_App". Thanks for the game! :) |
Re: Slysics - Alpha Release. Testers Needed!
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Edit: Anyone have any idea how I could move a garage project to a new directory of a different name? Or should I just make a new project.. |
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