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Games that should be ported to maemo
:) The Mana World (Ported by ArnimS) - A 2D MMORPG
Wormux - A 2D worms-clone Status gsasers: Wormux requires the SDL_gfx library >= 2.0.13 - highest that I can see in the maemo environment is 1.2.x ha1f: SDL_gfx is a set of drawling routines for SDL. SDLs highest version is 1.2.x, its a matter of getting SDL_gfx itself onto the tablet, which should be pretty easy. ArnimS: It still crashes and needs UI rework to fit in 800x480 Hedgewars - Another 2D worms-clone, except doesn't require OpenGL. Status gsasers: Hedgewars relies on QT and cmake... likely a showstop DESmuMe - Nintendo DS emulator :) Secret Maryo Chronicles (Ported by unique311) - Mario-clone Status unique311: I did mario a couple of weeks ago. runs, but slow when alot of sprites show up.. I have a video on youtube of it. http://www.youtube.com/watch?v=YS9PxxfNYOA Armagetron - 3D tron-clone. Suggested games to be ported: Angband - Nethack-esque game. Free Syndicate - A critically-acclaimed RPG with online play. Barrage - Vehicle shooting game Spheres of Chaos - Trippy game, which I'm not sure what it is about. :) Kobo (Ported by ArnimS) Liquid Wars - Another trippy game which i don't understand Status ArnimS: liballegro is ~not~ easy to build. I got the minimal libraries built, but then ran into segfaults on the device. Serge:I think allegro 4.2.x should work on ARM devices. I built 4.2.0 or 4.2.1 some time ago and it worked fine except for 8-bit video modes (they had distortion because of improper alignment) and could not set fullscreen video mode. These problems have been fixed already. Unless they broke something recently, it should be fine. Feel free to contribute to the list, but do take note of the feasibility (is the source available? does the N800/770 have enough power?) *Smiley face indicates that it successfully compiles, but does not take into account of performance. |
Re: Games that should be ported to maemo
Just a preliminary investigation of Wormux and Hedgewars (two of my favorites) shows that Hedgewars relies on QT and cmake rather than GTK and make, and Wormux requires the SDL_gfx library >= 2.0.13 - highest that I can see in the maemo environment is 1.2.x. Don't think the Wormux issue would be a showstopper, just need to find a newer version, but QT likely is for hedgewars. I don't have time to look at them further for a while, so I thought I'd post this in case anyone else is inspired to check them out.
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Re: Games that should be ported to maemo
I will be happy to have any Supaplex clone! (Rocks'n'Diamonds, Megaplex...)
-ioan |
Re: Games that should be ported to maemo
I used to play Liquid War on my old tablet quite a lot.
http://www.ufoot.org/liquidwar/v5 It's quite a fun game and inspiringly "different". Myabe worth porting to Maemo? |
Re: Games that should be ported to maemo
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Re: Games that should be ported to maemo
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I doubt we'd ever get opengl support honestly. |
Re: Games that should be ported to maemo
is there a installable version of dosbox for the n800 lay'n about somewhere?
--Huck |
Re: Games that should be ported to maemo
remember with dosbox you can only reasonably play 8086/8088 era games.
It might be possible to see an x86 JIT compiler under arm sometime in 2008, which could be Big Win for dosbox on nokia. Until then it's a hacker toy and i have little motivation to make it noob-friendly (installer, packaging) |
Re: Games that should be ported to maemo
Ahh... For the old school game...Dark Heart of Uukrul it should work wonderfully!
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Re: Games that should be ported to maemo
Space trader - Palm game.
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