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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#3492
Boom. Check out the graphics in the video! Shadowgun:
VIDEO: http://www.youtube.com/watch?v=L12sZP22UbI





http://androidandme.com/2011/05/game...-kal-el-video/

This is running on the Acer Iconia -- a Tegra 2 device! Very, very, impressive.

I can only imagine what games on the Tegra 3 could look like, with graphics this good on the Tegra 2. Increase the shaders (more lights, new materials), effects (partical effects, shadows), post processing (depth-of-field, flares), geometry (smoother textures), and physics(rag doll, toppling boxes) and you'll get something that will easily rival something like Gears of War on modern consoles in terms of graphics.

When they said console quality gaming on a mobile device, they weren't joking. It's ridiculously impressive stuff.

Oh, and the fact that this was developed in Unity 3D is pure gold. As you may or may not be aware, I was hugely excited for the Unity Android port! Expect many more games of this quality very soon.

I'm glad that developers are finally pushing games that are demanding more of the hardware, and although Tegra introduces platform fragmentation, they seem to be the producing an ecosystem and store that allow developers to deliver these higher quality games and make them easily accessible to buyers. It's like Apple's closed ecosystem, without the closed bit: it will still be possible (and rather easy) for developers to easily port to other devices.

Don't even get me started on Google TV. Think about it: with graphics this good, Android could be a very credible gaming system with easily downloadable content and online play. The audience will also be staggeringly large, making this extremely enticing to developers. I would get a Google TV Tegra 3/Exynos 4210/MSM8960/Omap5 any day, to play games and more.

Android went up a notch.

Last edited by Capt'n Corrupt; 2011-05-31 at 00:31.
 

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