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Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#88
Originally Posted by sakya View Post
Can you please give me your savegame?
It's in /home/user/.config/sakya/LoneWolf_6.ini
Sure, attached to this post. It is on page 14 - page before battle with undead spawn. I can notice 0 base combat skill right, only weapons and traits are counted.

Originally Posted by sakya View Post
I think it's correct as it is now.
The rules says:

In the case of the tournament you're in combat and you have a bow equipped (in a normal fight this cannot happen), and during the combat you choose from the random table.
But, this way, we're having double benefit, where it should be single - our combat skill is +3, so he loose more endurance no matter of roll, and then, our roll is affectdd by +3 again, which cause him to loose even more endurance. As you said, normal fights are never calculated with bow, so it's special case. Maybe rules were too vague here, but current situation is over-kill - basically, he have no chances, unless you roll 1 every round (and I don't know if he wouldn't lose then, too, as it's 4 after bonus).

I really don't think that this is intended outcome author had in mind.



Originally Posted by sakya View Post
This sounds really strange.
The script is this:
Code:
  Window.MessageBox('', Window.GetLostEndurancePoints());
  Window.MessageBox('', Window.GetEnemyLostEndurancePoints());
  if (Window.GetLostEndurancePoints() >= 50){
    Section.GetChoice(0).SetEnabled(true);
    Section.GetChoice(1).SetEnabled(false);
    Section.GetChoice(2).SetEnabled(false);
  }else if (Window.GetEnemyLostEndurancePoints >= 50){
    Section.GetChoice(0).SetEnabled(false);
    Section.GetChoice(1).SetEnabled(true);
    Section.GetChoice(2).SetEnabled(false);
  }
and if you see message boxes how can the if fail?
No idea, as said, I can freely choose all 3 options (win, loose, draw). Maybe something around this script is wrong, for example, resulting in it being ignored, at all?

/Estel
Attached Files
File Type: tar lw4m_estel_save6.tar (19.5 KB, 72 views)
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