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2013-08-24
, 18:25
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Posts: 5,028 |
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Joined on Mar 2011
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#82
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2013-08-25
, 10:05
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Posts: 533 |
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Joined on Dec 2010
@ Italy
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#83
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1. Starting page: If you unequip Sommerswerd, you can't equip it again - message "you can't equip this weapon now" (quote from memory, may differ, but sense is same) appear.
2. Starting equipment: Choosing more weapons or backpack items than you can carry, no longer result in failure and "you cannot carry more than 2/8 weapons/backpack items", that forced you to drop something and re-try, in the past.
3. Page 230: If we bought Ale for guards and ourselves, it is served for free. Despite cost of 8 crowns stated in text, nothing is deducted from our account.
4. Page 172: Text state that meat should cost 2 crowns, alas, 4 are deducted from our pouch. Then, at the same page, there is price for a room - 3 crowns - which turns out to be free, again, as no money is deducted.
5. Page 26: No matter if we win, loose, or there is a draw, all three options are available (so, we can "decide" outcome by choosing whatever we feel fancy, result of "fight" is ignored).
Page 212: After we choose to *not* give away or new bow, we can turn to the next page (last option) without paying him anything.
Page 270: Here comes a really serious thing - during fight with undead spawn, whole fighting systems collapses. While we should suffer mere -2 to Combat for first 2 rounds and -2 endurance every round, in reality, our base Combat skill get reduced to 0 - that is, our resulting CS is only our weapons + special items - penalties. BTW, it was nice nice idea to add "Combat Skill" button to Action Chart, that show details - it really helped in confirming WTF is going on. Indeed, it shows base skill of 0.
BTW, not bug in strict sense, but the option to give him 2 special items is *ridiculous*. Considering, that we never got rid of now-useless special things like "Ticket to Port Brax" or "Red pass" or "brass whistle", or...
The maximum number of Special Items that can be carried on any adventure is twelve. Any additional Special Items may be left for safekeeping at the Kai Monastery.
Last but not least, bonus from (old kai disciplines) Mindblast doesn't seem to work.
"Game Over" screen: Loading from last saved position doesn't work.
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2013-08-25
, 13:28
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Posts: 5,028 |
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Joined on Mar 2011
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#84
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This can be because the Sommerswerd is now considered a two handed weapon. Are you using also a shield?
Or maybe the Sommerswerd is a one handed sword? I'll check, thanks.
Strange, it works for me (I don't remember if I fixed something like this lately).
Can you please upgrade the package, restart the book and see if it works?
I don't know what "Any additional Special Items may be left for safekeeping at the Kai Monastery" means...
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2013-08-25
, 15:16
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Posts: 533 |
Thanked: 1,341 times |
Joined on Dec 2010
@ Italy
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#85
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If Sommeswerd is considered two-handed weapon now, as a way of nerf'ing it, i'm ok with it. But, indeed, double-check, as I'm not sure it is in official ruleset
BTW, as long as I don't take it out, it works - like 2x armor at the same time. But this can be considered cheating at character import, rather than a bug, I guess, eh?
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2013-08-25
, 15:31
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Posts: 5,028 |
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#86
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Can you please upgrade the package, restart the book and see if it works?
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2013-08-25
, 16:03
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Posts: 533 |
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Joined on Dec 2010
@ Italy
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#87
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still, I can choose more items than I can carry, and overweight items are lost. May it be related to my savefile? Should I restart whole saga from book 1 again (*sigh*)?
1a. (new one) during combat in tournament, or equiped weapon isn't used to calculate result - rightly so, as we're using bow. Still, shield and mindblast are used here - this shouldn't be the case. For shield, it is obvious, and for mindblast, I don't think we're actually hurting our opponent physically by our mental powers, to lower his chances
1b. Also, the +3 weaponmastery skill is add to our combat skill. then, during roll, we see our rolled number +3. Is it correct? Isn't it resulting in having +3 bonus due to weapon-mastery doubled?
When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
1c. Now, after tournament "battle", we're presented with two strange pop-up windows, with "done" button - one state "lonewolf 8", and another, "lonewolf 57". (numbers may wary, maybe they're related to results).
After closing both windows, we *still* can choose all 3 dialog options, i.e. decide if we won, opponent won, or there was a draw.
Window.MessageBox('', Window.GetLostEndurancePoints()); Window.MessageBox('', Window.GetEnemyLostEndurancePoints()); if (Window.GetLostEndurancePoints() >= 50){ Section.GetChoice(0).SetEnabled(true); Section.GetChoice(1).SetEnabled(false); Section.GetChoice(2).SetEnabled(false); }else if (Window.GetEnemyLostEndurancePoints >= 50){ Section.GetChoice(0).SetEnabled(false); Section.GetChoice(1).SetEnabled(true); Section.GetChoice(2).SetEnabled(false); }
2. Reported 0 base combat skill during fight wind undead spawn is still the case, it wasn't fixed.
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2013-08-25
, 22:03
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Posts: 5,028 |
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Joined on Mar 2011
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#88
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Can you please give me your savegame?
It's in /home/user/.config/sakya/LoneWolf_6.ini
I think it's correct as it is now.
The rules says:
In the case of the tournament you're in combat and you have a bow equipped (in a normal fight this cannot happen), and during the combat you choose from the random table.
This sounds really strange.
The script is this:
and if you see message boxes how can the if fail?Code:Window.MessageBox('', Window.GetLostEndurancePoints()); Window.MessageBox('', Window.GetEnemyLostEndurancePoints()); if (Window.GetLostEndurancePoints() >= 50){ Section.GetChoice(0).SetEnabled(true); Section.GetChoice(1).SetEnabled(false); Section.GetChoice(2).SetEnabled(false); }else if (Window.GetEnemyLostEndurancePoints >= 50){ Section.GetChoice(0).SetEnabled(false); Section.GetChoice(1).SetEnabled(true); Section.GetChoice(2).SetEnabled(false); }
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2013-08-26
, 15:20
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Posts: 533 |
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Joined on Dec 2010
@ Italy
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#89
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But, this way, we're having double benefit, where it should be single - our combat skill is +3, so he loose more endurance no matter of roll, and then, our roll is affectdd by +3 again,
No idea, as said, I can freely choose all 3 options (win, loose, draw).
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2013-08-26
, 16:58
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#90
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Changelog:
* Fixed help on disciplines
* Added notes in the action chart
* Added notes script functions
* Added combat skill details
* Added some script functions for book 7
* Fixed two-handed weapons (Broadsword, Spear, Quarterstaff)
* Fixed Weaponmastery (you cannot close the weapon select window)
* Fixed Kai disciplines in Magnakai serie
* Fixed Lore circles bonus combat skill
* Fixed armor class (you cannot equip two armors of the same "class")
* Fixed checkboxes in the status window
Now you can take free notes in the Action chart. Notes can be added also by some script.
As always update the package and the books before playing book 7.
My projects: smssend, groupsms, volumecontroldaemon, vodafone190, vodafone190 desktop widget, QtBatteryWidget, QtLockscreen, Lone Wolf
Donations are welcome