Thread: Zeemote driver
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Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#4
Providing some demo isn't everything. Imho we need some way to deal with the fact that nokia never put the joystick related parts of the input system into the maemo kernel. Updating the kernel is no option as its way beyond the capabilities of the average user.

That's why i wrote those libraries and configuration tools. The library is by purpose able to support 4 axis devices and up to 32 buttons. This should also allow it to handle the wiimote. Perhaps i'll add wiimote support one day. But i think the wiimote is too big as companion of the tablets. The Zeemote is pretty small and sleek and i got mine for 12 Euro from ebay which also isn't very expensive.

The wiimote thing you refer to maps the wiimote to keys which is nice as it enables the wiimote for many applications. One the other hand you aren't able to take advantage of the analog inputs of the nunchuck or the zeemote.

I am thinking about patching the libsdl to support the zeemote directly. This way all sdl games could use the zeemote without being modified at all. The only downside is that the libsdl doesn't have a way to report things like connections losses and problems with connection establishment. So a user wouldn't know what's wrong with his zeemote if something fails whyn trying to use it with such an sdl game.
 

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