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2009-05-08
, 20:52
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Posts: 1,540 |
Thanked: 1,045 times |
Joined on Feb 2007
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#2
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2009-05-08
, 21:03
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Posts: 751 |
Thanked: 522 times |
Joined on Mar 2007
@ East Gowanus
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#3
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That's great! That should be very useful once some Maemo devices with TV Out start appearing, not just for gaming but possibly for general use too.
(That reminds me, is there any existing Wiimote driver for Maemo?)
The Following User Says Thank You to mobiledivide For This Useful Post: | ||
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2009-05-09
, 11:10
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#4
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2009-05-14
, 20:56
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#5
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we need some way to deal with the fact that nokia never put the joystick related parts of the input system into the maemo kernel.
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2009-05-14
, 21:12
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Posts: 1,540 |
Thanked: 1,045 times |
Joined on Feb 2007
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#6
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It's too late for the Fremantle kernel, but what about Harmattan?
I don't know if this would change anything but, have you tried filing an enhancement request specifying the modules you are interested about and the reasoning behind?
If you can gather the support of other developers all the better.
Hum... this is food for the Maemo Brainstorm.
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2009-05-14
, 21:18
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#7
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2009-05-14
, 21:51
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Posts: 1,562 |
Thanked: 349 times |
Joined on Jun 2008
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#8
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2009-05-14
, 23:51
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Posts: 1,540 |
Thanked: 1,045 times |
Joined on Feb 2007
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#9
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If you are talking about some kind of official support then this is a diffrent thing and two companies need to sit, discuss and sign papers (something not simple, you can imagine).
Wow, I didn't even know about this device!! Thanks for pointing it out!Now I just need to find something it use it on.
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2009-05-16
, 06:51
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#10
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Tags |
bluetooth, joystick, zeemote |
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i've just uploaded a zeemote driver (libzeemote) incl. a control panel applet (libzeemote-conf) and a rather incomplete example game (zeesteroids) into extras-devel.
See my homepage for a screenshot of the config tool.
I did not need/use the SDK from the device vendor and thus the entire driver is under GPL. I lack some information to write a "perfect" driver (i don't understand some of the status reports the device sends and i don't know its service uuid), but the current result is working nicely and is likely sufficient for the average use case.
If you are interested in incorporating zeemote support into your own games, have a look at the zeesteroids source code (apt-get source zeesteroids).
The library works for chinook, diablo and fremantle beta.
MoG