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#68
Originally Posted by ragnar View Post
And I therefore wouldn't agree with your statement. People want to have a good experience with consuming and interacting with their data. I don't think most Apple users miss terribly "lack of control" with their data. As long as the overall experience has no gaps, I would claim most people prefer the simpler approach. Then again, I'm not saying that we would going the Apple route.
The point was not to claim that iPhone users are somehow inferior to Maemo users. The point was to remind that before you start "consuming content", you usually have to manage it. iPhone users manage their content with iTunes, tightly integrated with their hardware. Maemo does not have a similar tool, and even if Nokia makes it, I have strong doubts anybody will use it, based on my experience with previous desktop offering from Nokia.

I'm not that familiar with the NGage offering, it's a whole different unit. I am under the impression that games are Symbian or Maemo specific, so I wouldn't be talking about cross-platform support. (But I could be off on this subject.)
The NGage has been used as an example of games a Nokia mobile device user would play on his Maemo device. These are simple games, not trying to measure up to PSP or DSi by any means. But they still require a dpad, most of the time. And yes, many of them make use of the OpenGL ES.

I.e. I don't know of a wide pool of games that we could be automatically supporting but we would be not even though we wouldn't have those two features. (That is not to say if they are there or not.)
A few examples: Quake, Doom, Bomberman, XKobo, and a few hundreds emulated games from other platforms.

I know that the iPhone has turned out to be a very successful gaming platform, despite not being particularly targeted towards gaming. They have sufficient enablers in the HW and SW side for games development, plus most importantly now a sufficiently large user base for commercial development.
Well, Maemo is not iPhone, so you cannot hope that thousands of developer will suddenly start writing games for it. Instead, you can make use of the existing games, both JavaME-based (from NGage and other mobile stores) and emulated (from older gaming consoles), but you still have to have a dpad for that. No dpad - no deal.
 

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