Does it make sense for you to start targeting the Portrait mode? Do you agree on the specialization of modes portrait/landscape proposed some posts above?
- No borders in the board. You loose the coordinates and some beauty but this is how you get the maximum surface possible for the squares = better usability.
- The area above the board: I still believe that seeing the players ratings next to the names is important. Bigger timers can't hurt. Should we put there the basic info of the game? "15 0 Rated Standard"
- What to put in the area below the board? We can't assume an engine in the first phases of development and all the info should come from FICS. Of course in the lack of better ideas we have the notation of the game.
- Please let's create 800 x 480 images of the pure screen. This way they can be checked easily in the real environment (in the N900 via Image Viewer) and it's easier to manipulate them to cut/paste elements from other mockups. There will be time for the marketing adding the N900 around.