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System Callbacks
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parths
2010-02-01 , 10:53
Posts: 2 | Thanked: 0 times | Joined on Feb 2010
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Hi,
* I need to be able to handle the power button in my game. How can I handle that and other System events? I'm using XWindows with OpenGLES 2.0.
* I tried using SDL with OpenGLES but it wouldn't initialize so I assumed SDL support for OpenGLES was not complete yet (?)
* I haven't used Hildon because i couldn't find any tutorial about using Hildon with OpenGLES.
I appreciate any references / pointers to the above.
Thanks
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