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Brain Party for Linux (and now for N900)
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hudzilla
2010-04-07 , 11:37
Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#
48
Hey!
I'm glad you're all enjoying the game! Let me respond to a few things you've said...
thp: I've received some other patches from someone who made a Windows port. I'd like to merge it all into one build if possible. What changes do I have to make to merge in your N900 port? Drop me an email and we can talk:
paul.hudson@gmail.com
.
joshn53: Yes, I know GCC is quite capable of compiling Objective C, but I'm also aware that a) most people don't have the ObjC compiler installed, and b) relatively few coders understand it. I've open sourced the project so that everyone can share and enjoy the game - putting it out in a language that most people can work with really helps
robbie: if you're having problems with the sheep game, it might be a legitimate bug. Is it reproducible? Is it definitely not your fault?
jamiefuller: Brain Party really shouldn't crash. Does it always crash at a particular place? Is it reproducible?
dmj726: Hey, PayPal donations work too
I've got quite a lot of iPhone games code that, it seems, would be fairly trivial to port to Maemo. Brain Party is also available on Xbox 360.
R-R: unless thp has modified my code in, er, creative ways, there shouldn't be any memory leaks. Does it always happen with certain games?
Exact: glad you like it!
Take care,
Paul
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