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Posts: 278 | Thanked: 303 times | Joined on Feb 2010 @ Norwich, UK
#51
Originally Posted by hudzilla View Post
robbie: if you're having problems with the sheep game, it might be a legitimate bug. Is it reproducible? Is it definitely not your fault?

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jamiefuller: Brain Party really shouldn't crash. Does it always crash at a particular place? Is it reproducible?

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R-R: unless thp has modified my code in, er, creative ways, there shouldn't be any memory leaks. Does it always happen with certain games?
At the moment, there are partly reproducable crashes/lockups/slowdowns with the bubble popping and sheep games, i've found about 30-50% of the time playing the bubble popping game I can get anywhere from 30-90 seconds in to it then itll start slowing down, initially with bubbles just taking a second or two longer than normal to fully slide up but eventually with the device stalling completely for 20-30 seconds, with about that kind of timeframe between menu changes attempting to exit the program.
Info (from myself and others) is also on the package's testing page comments, at:

http://maemo.org/packages/package_in...inparty/0.5-2/

It's a really great game and would be ace to see this in extras, it will be a horrible shame to see the slowdowns remain and prevent it getting promoted for end-user use.
 

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