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Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#13
Originally Posted by Rav View Post
Hi,

Perhaps I am missing the point, could you explain?

What would constitute mobile user's needs? After spending a few days practically using some of the full desktop apps on the N900 I firmly believe it is highly possible to develop the right mobile hardware to run a full distro and apps. The critical success factor for such a strategy would have to be "specialised" hardware as I briefly described in my original post. I agree there maybe some desktop apps that require large desktop real estate but for everyday apps I don't see any need to "mobile-ise" these. It makes business sense as you've already got a large, rich and mature software base ready for users.
I believe that the 'shape' of the current smartphone's market does not happen purely by chance.

If you poll 1million qualified potential customers, i'd bet that a huge majority of them would prefer a pocketable computer-like device, with a touch optimized interface.

Why? Because they probably already have a computer at work, at home and/or in their bag to do their cmputing needs on while not mobile.

Squeezing a desktop app without ui optimization to a sub 4" device is a recipe for pain. Sure, one's initial reaction to it would probably be "wow, this is neat. It's JUST like on my desktop/notebook... Only smaller!" (well I at least I've had that response in Zaurus days). But after spending sometime with the unoptimized UI, you'll likely realize that using a desktop interface on a handheld device is painful and inefficient. Sure, you can train and practice, create macros and scripts to ease the pain, but if you take a step back, you'd probably say 'there's gotta be a better way than this!'.

On the other hand,of you're talking about desktop apps with custom/dhnamically scalable ui that becomes touch-friendly when that same binary is run on a pocketable system, then I'm all for that.

Defaults to touch-ui for daily tasks in mh pocket, with an option to fallback to it's 'full' ui when needed; and also will default to desktop interface when the device is docked to a big screen with desktop-like input devices.
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