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Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#1
This game requires red-pill mode to install libsdl-sge. And possibly libsdl_ttf2.0-0 (not the dev version) if thats not already installed.

I dont know why i cant automatically pull in those files because i declared them as dependencies.

Also sadly maemo does not have a build of sdl_sound so i had to disable sound.

But i had not found any racing games so i figured i'd put this build out since its pretty fun otherwise.

I have normal deb and I made an autorun iso (both require libs mentioned above) :
Debian Installer (2 Megs)
Autorun ISO (8 Megs... for direct running off mmc card... requires isomount)

Mostly DPAD = left/right
DPAD enter = gas
+ = gas (for 810 users)
F6 = gas (in case thats more convenient)

For game details see the original port homepage here (they have other cool games too) :
http://www.braingames.getput.com/roadf/
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Last edited by pipeline; 2008-06-29 at 21:30.
 

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Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#2
Thank you! We sure were missing a car game.
 

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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#3
Originally Posted by pipeline View Post
This game requires red-pill mode to install libsdl-sge. And possibly libsdl_ttf2.0-0 (not the dev version) if thats not already installed.
Application manager can only pull dependencies from debs installed from repos. We need a patch for application manager or GDebi. :P
(When I'm lazy and I don't want to wait for application manager, I just do "dpkg -i --force-all <deb>; apt-get -f install)


BTW, I hope you don't mind me saying this:

But in this case, "Architecture: all" really should be "Architecture: armel" as the ELF binary in it will only run on arm little endian devices.
 

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