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2010-10-27
, 01:24
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#2
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2010-10-27
, 01:30
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Posts: 741 |
Thanked: 900 times |
Joined on Nov 2007
@ Auckland NZ
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#3
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2010-10-27
, 01:31
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Posts: 104 |
Thanked: 46 times |
Joined on Sep 2010
@ New York City
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#4
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2010-10-27
, 01:34
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Posts: 209 |
Thanked: 150 times |
Joined on Feb 2010
@ York, Pa., USA
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#5
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2010-10-27
, 01:34
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#6
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I'm sorry I don't understand what cost you are referring to? Developers cost, Licensing cost, Nokia's cost? If a talented programmer on this site managed to port WebOS games over in a couple of days with (i'm hearing) very little effort. What cost is involved? I doubt they would even have to advertise just put it up on the OVI store.. Please explain what cost you are referring to.
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2010-10-27
, 01:42
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Posts: 209 |
Thanked: 150 times |
Joined on Feb 2010
@ York, Pa., USA
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#7
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A game company porting their games over would hopefully take pride in what they're doing and not just do a straight dump (like some 360/PS3 cross platform games do).
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2010-10-27
, 01:45
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#8
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Thank you for your quick answer, you probably have a better grasp of the business than I do.
Just one thing you said though makes me wonder....
We are talking about EA right?!?
Uhmm, I hope you don't work for EA...
I am willing to pay for an official Maemo/ QT/ n900 version of any of the games people have been porting over from WebOS. I'm just curious as to why hasn't someone official thought of this already, or at least stated why it can't be done.
Just asking..