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Posts: 213 | Thanked: 97 times | Joined on Jan 2008
#1




This is a pretty fun game and I was wondering if it would it be at all possible to get Blood running on our ITs. It was released in mid-1997 and has modest system requirements:

Intel Pentium 75 MHz CPU
16MB RAM
80MB HD space
256 colour VGA
DOS 6.2

As far as I can tell it doesn't require OpenGL support and actually uses the Build engine, the same as Shadow Warrior and Duke Nukem 3D. While the source code hasn't been officially released, there are several fan projects such as Transfusion, a port to the Quake engine, and ZBlood, a port to the popular ZDoom engine.

We can already run Duke3D, Quake and Shadow Warrior so perhaps this could be a possibility?

Further reading:
Wikipedia page: http://en.wikipedia.org/wiki/Blood_%28computer_game%29
Build engine: http://en.wikipedia.org/wiki/Build_engine
Transfusion page: http://www.transfusion-game.com/

Last edited by CyberCat; 2008-03-10 at 17:23.
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#2
That would be a cool game, unfortunately I don't think the source code was ever released. People have tried contacting Monolith, Atari, etc. but have just gotten the runaround:
http://www.jonof.id.au/forum/index.p...prev_next=next
 

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#3
If there's a (OSS?) fan port to the Quake engine working, it should be possible to port that, anyway.
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#4
Looks like there's a Quake version called Transfusion that has most recently been ported over to a Quake modified engine called Dark Places. However, that one seems to be multiplayer only but it does have working bots. And then there's ZBlood running on the ZDoom engine.
 

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Posts: 4 | Thanked: 0 times | Joined on Mar 2008
#5
Blood have same engine with Duke Nukem and Shadow Warrior,
so DN3D&SW already ported there no reason to stop porting Blood...
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#6
Originally Posted by raskolnikov View Post
Blood have same engine with Duke Nukem and Shadow Warrior,
so DN3D&SW already ported there no reason to stop porting Blood...
It's not quite that simple, buildengine can't turn into Blood game with just the data files. This game is not open source so you can forget it for now.
 

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#7
I still haven't been able tu run Shadow Warrior on my N900 : ( ... i installed the deb package from OS2008 but didn't seem optimized and could not even open it so i had to remove it, i sure would like some help running that badass game :P
 
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