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Posts: 3 | Thanked: 0 times | Joined on Sep 2006
#31
I am actually having the same issue. I have the Xmame and Xmaeme UI installed, ROMS are loaded in the roms directory on my MMS card, and have tried 5 roms so far, all getting the 'Unable to load ROM' msg. I checked the zipped ROMs, and they all have odd files in there, so don't know if they are the 'right' files.

Please let me know if you have any suggestions - am very anxious to get this working!! Gotta love the 770!!

Thanks in advance for any assistance (btw, my 1st post - just got the unit yesterday! This forum has been a great resource so far...)
 
Posts: 3 | Thanked: 0 times | Joined on Sep 2006
#32
Thanks for the input - I actually found a Frogger rom that contained the files you listed, and I am still getting the Unable to Load Rom message. My ROMs are stored on my MMC card in a dir called 'roms', and I installed xmame and xmaeme via the .deb files using the App Manager.

Any other advice?
 
Posts: 3 | Thanked: 0 times | Joined on Sep 2006
#33
Thanks for the quick response - I d/l the newest version, and the drop-down does list all of the roms I have on my MMC card in a folder called 'roms' (which I thought was a good sign!). However, I selected each one of them (15 including the Frogger rom mentioned earlier) and I still get the unable to load error on every single one.

Is it possible for me to attach the Frogger version I am using and have you try it as well? Maybe I just have a set of bad roms - I have had these for a little while (used to have a MAME emu on my mac).

Again - I appreciate all of the help!
 
Posts: 7 | Thanked: 0 times | Joined on Sep 2006
#34
I've downloaded the latest versions of both packages. I am getting the same "unable to load rom" error message that other people are getting. XMaeme 0.2 is detecting my roms, so that seems to be working. I am also able to run the roms just fine in xmame.SDL from an X Terminal. Is there any way to turn on logging in XMaeme to see why it is unable to load the roms?
 
Posts: 8 | Thanked: 0 times | Joined on Oct 2006
#35
Cheers!

You guys rock!

this is formerly geekdoc.

One question, why do you have to run it as root?
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#36
Hi docgeek, you don't have to run it as root; just that the first iteration you needed to install as root.

Tak released a later version that set the correct directory permissions so it's ok now.
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#37
top man!

assuming FCE Ultra, aka NES emulator.
 
Posts: 23 | Thanked: 1 time | Joined on Nov 2005
#38
I keep geting this:

¨SDL: Info: SDL initialized
Error creating dir /home/user/.xmame/mem : Permission denied
Child: running xmame.SDL frogger -fullscreen -ror -scale 2 (null) (null)
SDL: Info: SDL initialized
Error creating dir /home/user/.xmame/mem : Permission denied
Child: running xmame.SDL frogger -fullscreen -ror -scale 2 (null) (null)¨

nono matter which rom I try. Looks like a permission issue, do I need root access?
thanks,
edit:
tried mkdir mem on .home/user/.xmame, and told I wasn't allowed, maybe if the .xmame went on MyDocs it would run.

Last edited by joq100; 2006-10-05 at 21:59.
 
Posts: 23 | Thanked: 1 time | Joined on Nov 2005
#39
Version 0.3 works now. Thanks, great job.
 
Posts: 62 | Thanked: 3 times | Joined on Feb 2006 @ Italy
#40
I am amazed, you there have succeded in making some mame roms work smoothly on the 770, I suppose it was not trivial at all! ;)

Originally Posted by geekdoc
I just reread previous messages... never mind about tab key..... It is time to take a nap....
no, really: how can you hit the tab key, or otherwise: is there any way to change the keymappings for the games??? I can't find it.

And, I want to ask: is it impossible to implement "software buttons"? I mean, render the emulation screen apart from a little margin, say, on the right side of the display for a horizontal view. In that margin, there will be two or more buttons pictured, and pressing them with the stylus sends the corresponding keypressed code to the emulator (e.g xmame). Perhaps this could be possible by making the buttons with the gtk widgets, being the emulated display a continuosly updating canvas in the application window...

That would increase playability of much games, using the pad for directions and the stylus for buttons (or fingers, if we don't care for our display to be shiny clean ;)

Anyway great work, this had to be done ;)

Last edited by insert_nick; 2006-10-28 at 21:29.
 
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