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2010-11-24
, 21:42
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Posts: 58 |
Thanked: 31 times |
Joined on Feb 2010
@ Shittown
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#2
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The Following User Says Thank You to Necc For This Useful Post: | ||
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2010-11-24
, 22:05
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Posts: 343 |
Thanked: 165 times |
Joined on Sep 2010
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#3
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2010-11-24
, 22:11
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Posts: 84 |
Thanked: 121 times |
Joined on Jul 2007
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#4
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2010-11-24
, 23:39
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Posts: 58 |
Thanked: 31 times |
Joined on Feb 2010
@ Shittown
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#5
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I know how the indexer works, and it's slow. Half the time it doesn't even add some of my music and photos. You know what would be better; A big "Update Library" button. Hardware acceleration:
1 Makes scrolling about 1000 times usable
2 We have a hardware accelerator, we should be using it.
3 Have you used a phone with hardware acceleration on the graphics layer? It's amazing. I hate how laggy Maemo is and yet how much money the N900 costs.
Symfonie's been very laggy for me. I like Enna cause it looks great but it uses 70% CPU constantly, most music players are 25% to 40%.
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2010-11-25
, 09:00
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Posts: 650 |
Thanked: 497 times |
Joined on Oct 2008
@ Ghent, Belgium
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#6
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2010-11-25
, 09:35
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Posts: 2,829 |
Thanked: 1,459 times |
Joined on Dec 2009
@ Finland
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#7
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2010-11-25
, 16:29
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Posts: 343 |
Thanked: 165 times |
Joined on Sep 2010
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#8
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If you find the indexer too slow, then feel free to tweak it as you wish: /home/user/.config/tracker/tracker.cfg
1) scrolling effect is nothing more then a bunch of integer calculations on screen. how a floating point unit (FPU aka. "hardware accelerator") can help on this exactly?
2) 16 bit sampled music formats (such like mp3, flac, ogg, etc. (only a few studio materials/studio work relays on 32bit floating-point sampling)) are again full of integers. how an FPU unit can accelerate on this, again?
3) do you know that in any phone, the FPU aka. "hardware graphics accelerator" runs 99% of it's time on 'idle' while drains energy 100% of the time? This is amazing. A chip, witch does nothing just drains energy and almost has no use.
By the way, did you ever considered tweaking your transitions.ini ?
If symfonie is too laggy for you then: 1) turn of the software equalizer 2) organize your musics into folders and sub-folders otherwise you take no advantage of symfonie. (i did not used the newer versions, so i hope these hints will help)
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2010-11-26
, 16:45
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Posts: 540 |
Thanked: 288 times |
Joined on Sep 2009
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#9
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2010-11-26
, 16:59
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Posts: 343 |
Thanked: 165 times |
Joined on Sep 2010
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#10
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You both are talking about different things under the same label which leads to namespace conflict and breaks down any hope of meaningfull discussion.
So be exact in what you mean,
FPU ("accelerate" Floating Point operations)
2D accelerated graphics (oh the nostalgy of nineteen nineties)
3D accelerated graphics (which incidentally can be used to make lot's of 2D stuff plenty faster too, did I mention that N900 has hardware accelerated GLES [OpenGL] ?)
(btw check out http://www.slideshare.net/achipa/pyq...pment-on-maemo for a nifty trick in making almost anything use [HW accelerated] OpenGL widgets)
I love Canola but it's a little bloated, no portrait, and destroys the battery twice as fast as the default.
I'm currently using EasyPlayer due to it's simple interface and directory-based, but it's skippy when locking/unlocking and during orientation switch, it's also not graphics accelerated, so the scrolling is topped at 10ish FPS and is inconsistent which makes it hard to use.
The default player is too slow, try Album View with more than 2 rows of albums, it's a pain.
Any suggestions? Basically, a lightweight Canola? It doesn't need to be accelerated, just smooth (Think Opera Mobile or any other smartphone in the N900's pricerange).