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Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#1
Is there a light weight, preferably directory-based, audio player with graphics acceleration? It's sad that my 140USD Nokia 5530 XM and 100USD 5230 have faster, and better, music players than my 400+ USD N900.

I love Canola but it's a little bloated, no portrait, and destroys the battery twice as fast as the default.

I'm currently using EasyPlayer due to it's simple interface and directory-based, but it's skippy when locking/unlocking and during orientation switch, it's also not graphics accelerated, so the scrolling is topped at 10ish FPS and is inconsistent which makes it hard to use.

The default player is too slow, try Album View with more than 2 rows of albums, it's a pain.

Any suggestions? Basically, a lightweight Canola? It doesn't need to be accelerated, just smooth (Think Opera Mobile or any other smartphone in the N900's pricerange).
 
Posts: 58 | Thanked: 31 times | Joined on Feb 2010 @ Shittown
#2
How about this:

1) default media player with PR1.3
2) give some time to that goddamn indexer (tracker) to index your files! Normally you have to wait this ONCE in your entire life! (or every other time when you copy a huge amount and number of audio files to your device) As for me, it takes 5 minute to index ~1GB of music, where only every 10-th file has album cover and such.

If you has (for example) 10GB freshly added music where every 2-nd file contains album cover and other useless things, then yes, i can imagine if indexing will take 2-3 hours. In the meantime you can use your device of course, play music and so on, but you will experience some slowdowns in the meantime.

Or just simply try "symfonie".

side-note: can i ask why you need graphics acceleration for a music player? What's the point of that?
 

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Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#3
I know how the indexer works, and it's slow. Half the time it doesn't even add some of my music and photos. You know what would be better; A big "Update Library" button. Hardware acceleration:

1 Makes scrolling about 1000 times usable
2 We have a hardware accelerator, we should be using it.
3 Have you used a phone with hardware acceleration on the graphics layer? It's amazing. I hate how laggy Maemo is and yet how much money the N900 costs.

Symfonie's been very laggy for me. I like Enna cause it looks great but it uses 70% CPU constantly, most music players are 25% to 40%.
 
Posts: 84 | Thanked: 121 times | Joined on Jul 2007
#4
You might want to check out Instinctiv
It does not exactly match your wishes, but it is quite nice and
being actively developed.

Latest version deb is available directly from the developers, see this post:
http://talk.maemo.org/showpost.php?p...&postcount=711
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Posts: 58 | Thanked: 31 times | Joined on Feb 2010 @ Shittown
#5
Originally Posted by mattbutsko View Post
I know how the indexer works, and it's slow. Half the time it doesn't even add some of my music and photos. You know what would be better; A big "Update Library" button. Hardware acceleration:

1 Makes scrolling about 1000 times usable
2 We have a hardware accelerator, we should be using it.
3 Have you used a phone with hardware acceleration on the graphics layer? It's amazing. I hate how laggy Maemo is and yet how much money the N900 costs.

Symfonie's been very laggy for me. I like Enna cause it looks great but it uses 70% CPU constantly, most music players are 25% to 40%.
If you find the indexer too slow, then feel free to tweak it as you wish: /home/user/.config/tracker/tracker.cfg

1) scrolling effect is nothing more then a bunch of integer calculations on screen. how a floating point unit (FPU aka. "hardware accelerator") can help on this exactly?
2) 16 bit sampled music formats (such like mp3, flac, ogg, etc. (only a few studio materials/studio work relays on 32bit floating-point sampling)) are again full of integers. how an FPU unit can accelerate on this, again?
3) do you know that in any phone, the FPU aka. "hardware graphics accelerator" runs 99% of it's time on 'idle' while drains energy 100% of the time? This is amazing. A chip, witch does nothing just drains energy and almost has no use.

By the way, did you ever considered tweaking your transitions.ini ?

If symfonie is too laggy for you then: 1) turn of the software equalizer 2) organize your musics into folders and sub-folders otherwise you take no advantage of symfonie. (i did not used the newer versions, so i hope these hints will help)

Last edited by Necc; 2010-11-24 at 23:42.
 
Posts: 650 | Thanked: 497 times | Joined on Oct 2008 @ Ghent, Belgium
#6
None of the current offerings do gapless playback... Just saying...
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Posts: 2,829 | Thanked: 1,459 times | Joined on Dec 2009 @ Finland
#7
Sometimes I just wonder that hard it would be to made compact (padding,button size etc small as possible for finger, not default hildon) two column player where on left side is folder view and on the right side file view. Basket to one cornet where you can drag and drop files to current playlist. Bottom seekbar,volumebar and default media player button play,pause,forward etc. Additionally EQ and Gapless playback. This would be IMO good core for folder base media player.

For examples in windows desktop look for foobar2000 and 1by1. Those are pretty minimalistic and very functional players. God I hate so much wasted pixels :| in so many apps.

.edit
Ideally best would be to combain best features from minimalistic and big apps. I would say that midnight commander kind of approach is nice but it should be pimped.
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Last edited by slender; 2010-11-25 at 09:39.
 
Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#8
Originally Posted by Necc View Post
If you find the indexer too slow, then feel free to tweak it as you wish: /home/user/.config/tracker/tracker.cfg

1) scrolling effect is nothing more then a bunch of integer calculations on screen. how a floating point unit (FPU aka. "hardware accelerator") can help on this exactly?
2) 16 bit sampled music formats (such like mp3, flac, ogg, etc. (only a few studio materials/studio work relays on 32bit floating-point sampling)) are again full of integers. how an FPU unit can accelerate on this, again?
3) do you know that in any phone, the FPU aka. "hardware graphics accelerator" runs 99% of it's time on 'idle' while drains energy 100% of the time? This is amazing. A chip, witch does nothing just drains energy and almost has no use.

By the way, did you ever considered tweaking your transitions.ini ?

If symfonie is too laggy for you then: 1) turn of the software equalizer 2) organize your musics into folders and sub-folders otherwise you take no advantage of symfonie. (i did not used the newer versions, so i hope these hints will help)
Quit being a dick. clearly you don't understand what hardware acceleration can do. use a first generation iPod Touch, a modern Android, your laptap (even if it has integrated graphics). It can be used to make graphics smoother and faster, something Nokia forgot. I don't use the EQ in Symfonie and i have my 140 songs broken down into 5 folders, why else would i be looking for a directory-based player?

i don't want audio passed to the powervr chip, that makes no effin' sense, just the graphical layer of the application - again, try Canola, it uses 40 percent of the CPU and it runs like a champ, i'm just looking for something simpler.

As for transitions.ini, i modified it well, and it works great - for transitions. that doesn't help anything else. just transitions and app menu scrolling if you do it right. i've spent countless hours nano-ing tracker and no matter what changes i make, it doesnt improve.

no reason to be an ******* just because you can't be helpful. i'll go download Instinctiv right now, tried it when i first got this phone but removed it because it looked too much like the iPhone music player, but maybe i can dig deep and replace the images that make up the theme.

Last edited by mattbutsko; 2010-11-25 at 16:35.
 
Posts: 540 | Thanked: 288 times | Joined on Sep 2009
#9
Originally Posted by mattbutsko View Post
clearly you don't understand what hardware acceleration can do.
You both are talking about different things under the same label which leads to namespace conflict and breaks down any hope of meaningfull discussion.

So be exact in what you mean,

FPU ("accelerate" Floating Point operations)
2D accelerated graphics (oh the nostalgy of nineteen nineties)
3D accelerated graphics (which incidentally can be used to make lot's of 2D stuff plenty faster too, did I mention that N900 has hardware accelerated GLES [OpenGL] ?)

(btw check out http://www.slideshare.net/achipa/pyq...pment-on-maemo for a nifty trick in making almost anything use [HW accelerated] OpenGL widgets)
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Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#10
Originally Posted by rambo View Post
You both are talking about different things under the same label which leads to namespace conflict and breaks down any hope of meaningfull discussion.

So be exact in what you mean,

FPU ("accelerate" Floating Point operations)
2D accelerated graphics (oh the nostalgy of nineteen nineties)
3D accelerated graphics (which incidentally can be used to make lot's of 2D stuff plenty faster too, did I mention that N900 has hardware accelerated GLES [OpenGL] ?)

(btw check out http://www.slideshare.net/achipa/pyq...pment-on-maemo for a nifty trick in making almost anything use [HW accelerated] OpenGL widgets)
i'm talking about the second one. i find it crazy that we have OpenGL ES and yet it almost never gets used on the N900.
 
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