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Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#1151
Originally Posted by smoku View Post
People... You don't need root privileges to change modes of own files.
Please, drop the habit of using root like a sledgehammer
This is True
But i'm always copy files with winscp as root. So these files not my own without root (sorry)
__________________
Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#1152
Originally Posted by b-man View Post
as root run the following:
Code:
cd /opt

mkdir -p psx4m

cd psx4m

wget -c http://talk.maemo.org/attachment.php?attachmentid=10833&d=1276110998

mv attachment.php?attachmentid=10833&d=1276110998 psx4m.gz

gzip -d psx4m.gz

ln -s psx4m /usr/bin/psx4m

# to launch it, run the following in the terminal:

psx4m <romfile>
when I try

mv attachment.php?attachmentid=10833&d=1276110998 psx4m.gz


I get

/bin/sh psx4m.gz: not found

and then if I do

ls in /home/opt/psx4m there is still attachment.php?attachmentid=10833&d=1276110998
in there and nothing else...
 
Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#1153
the correct command is:

Code:
mv attachment.php?attachmentid=10833 psx4m.gz
__________________
Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#1154
Originally Posted by Andy1210 View Post
the correct command is:

Code:
mv attachment.php?attachmentid=10833 psx4m.gz
Of course! I had even listed the directory contents so it was staring me in the face...

Okay, so done that, and tried to gzip it but got an invalid magic error.


Soooo instead I navigated to the directory that I previously unpacks psx4m into and tried to do ln -s psx4m /usr/bin/psx4m

only to be told that it already exists.

navigate to usr/bun and ls - yep it's there

try to chmod -x psx4m and I get an error saying no such file or directory...

EDIT********************************************** ***

Okay so I went into usr/bin and deleted psx4m, and then did

ln -s psx4m /usr/bin/psx4m

which worked okay

but now if I type psx4m -h I get

Too many levels of symbolic links

and if I try ./psx4m i get permission denied

I am stumped, but I'm learning a lot about using the terminal so...

Last edited by Tedri Mark; 2010-06-19 at 21:08.
 
Posts: 61 | Thanked: 33 times | Joined on Mar 2010
#1155
Originally Posted by smoku View Post
No luck with glesport + peops GPU.
peops GPU plugin requires many things unimplemented in glesport.

Well... Back to the drawing board...
Does this mean that you can't implement Open GL ES usage at all? as a direct result we can kiss goodbye to HW acceleraration?

if so, are you now implementing the GUI for the new terminal version of the emu?

Thanks smoku for all you do for us.
 
Posts: 50 | Thanked: 3 times | Joined on Feb 2010 @ Malta
#1156
hello everyone first of all a big thanks for this great software

secondaly anyway we can run .mdf and .bin files on the psx4all??
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#1157
.bin files yes, .mdf dont think so
 
Posts: 101 | Thanked: 91 times | Joined on Feb 2010 @ Dallas TX
#1158
maybe its just me but everytime I press shfit, to go back to the control panel while in a game (ff7) it closes right away, I tryed changing the default from shift+L to just L and it still closes, and most of the time Im playing if I press several buttons at the same time,eg. X+up+left it will close down.

I have tryed cpu multi from 1 to 7 (7 being stable to play) and the error occurs on all of em, also im using the SCPH1001.BIN bios, any idea what it might be or how to fix it pls?
 
IINexusII's Avatar
Posts: 89 | Thanked: 14 times | Joined on Nov 2009 @ London
#1159
also in ff7, anyone got to the point where you use the highwind? it dosent fly over the gold saucer and dosent move when the submarine is underwater... tried the same iso and save file on epsxe on pc and it was fine there, its like theres an invisible wall and it tries going around
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#1160
Originally Posted by IzzehO View Post
Where did you pull that crap from?

We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX.
You do realize you're talking about apples and oranges here, right? Quake 3 runs natively on the N900. Playstation games are emulated. This means that on top of everything else, the N900's Cortex A8 must emulate the MIPS R3000A-family R3051 (33.86 MHz) CPU that the PS1 used.

It's this HUGE processing overhead that makes all emulators in CPU eating monsters.

GPU co-processing helps, but the actual act of emulating a different CPU so that you can execute the original code (or ROM in this case) requires that your CPU have a clock speed faster by at least a factor of four times the CPU clock speed that you're trying to emulate.

Multiply this by the number of CPU's, GPU's, and hardware decoding chips found in most game consoles and it adds up really fast.

You can find more on the subject here:

http://fms.komkon.org/EMUL8/HOWTO.html
 
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