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Posts: 16 | Thanked: 1 time | Joined on Dec 2009 @ Paris, France
#281
Originally Posted by ysss View Post
Entropy?

Take a guess of how much this painting goes for:



$10k? more
$100k? more
$1M? more
$10M? more
$100M??

more.

You can stop fabricating theories as you go along now.
I'm not fabricating anything. And this is not random picture.

If someone has misjudged the value of this painting and overpaid it, it's whether his choice or his mistake.

As I said, pricing is a complex process, and I was just denying having said that marginal cost is the only factor that intervenes.

But a zero marginal cost does reduce price through time, whatever the initial price was.

Also, a painting is always a unique object, so marginal cost concept doesn't apply there, by definition. If it was possible to exactly and physically reproduce this painting, the price of one copy would eventually fall to zero, even if the first instance initially was worth $1M.

Last edited by azorni; 2010-03-05 at 06:59.
 
Posts: 16 | Thanked: 1 time | Joined on Dec 2009 @ Paris, France
#282
Originally Posted by Fargus View Post
Communal effort does not preclude open source. If you used only items available freely then you are fine, using a production machine then it would have it's own protection in place. Whilst you owuld be free to use the machine, copying the design would constitute unacceptable behaviour if done without permission.
According to me, copying a design should always be allowed. Only the signature, the branding, shouldn't be copied. Copying is good, unlike counterfeiting. That's the very reason of the existence of branding. It authenticates the original design, but anyone should be allowed to try to imitate it, or even improve it, as long as they use an other branding.

If I want to build a bicycle, do you really think I should pay something to people who invented the wheels and the pedals ? Come on.

Last edited by azorni; 2010-03-05 at 08:53.
 
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#283
Originally Posted by azorni View Post
As I said my position is that piracy is something that should not be done, because it's a violation of personal commitment regarding non-redistribution policy. So I would personally not pirate.

But since according to me these non-redistribution policies are absurd, I would never throw the first stone at a pirate.

I don't approve non-redistribution policies. I think the world would be a better place without it. To me they are just incompatible with the very concept of selling. When you buy something, you're supposed to own it and to do whatever you want to it.

So I don't sign those policies, and I don't want to pay taxes that will finance public force imposing punishment to pirates. I don't want to be part of this.
You appear to have assumed that I was referring to yourself, sorry to burst your bubble but you weren't, I thought that we had finally reached a conclusion to the thread.

The thread was about whether Piracy was justified, your response above seems to imply you don't condone it but prefer that software is open and free. Fine, talk about that in a thread about that please not this one. The thread title has potential to be used as citing Maemo is all about pirated software and feed the media trolls thereby hurting the platform image.
 
Posts: 16 | Thanked: 1 time | Joined on Dec 2009 @ Paris, France
#284
Originally Posted by Fargus View Post
You appear to have assumed that I was referring to yourself, sorry to burst your bubble but you weren't, I thought that we had finally reached a conclusion to the thread.

The thread was about whether Piracy was justified, your response above seems to imply you don't condone it but prefer that software is open and free. Fine, talk about that in a thread about that please not this one. The thread title has potential to be used as citing Maemo is all about pirated software and feed the media trolls thereby hurting the platform image.
This does make sense, indeed.

Thanks everyone for this debate that I've found thrilling, and helped me to clarify my thoughts on the subject.

Last edited by azorni; 2010-03-05 at 09:16.
 
Posts: 336 | Thanked: 610 times | Joined on Apr 2008 @ France
#285
Please stop using words you don't know the meaning of, azorni.

The fundamental issue at hand here is that it may be your opinion that piracy isn't piracy, that commercial software and digital copies are inherently worthless, but it's nothing more than just that: your opinion. Having an opinion doesn't entitle you to anything.

The laws are there, and there's more than one reason to have them. I support copyright, and I support the artists and products I like. However, I also strongly support Free Software; but neither are mutually exclusive.

Our current economical system is based on money. Sad, but true. People need money to survive. Worse yet, people need money to live. It's not a basic requirement, it's not a detail, it's the basis of western civilisation. It may sound materialistic, but guess what, so is 99% of our much beloved western society (... which by the way, is the only one thriving currently).

A bridge is indeed a a construction which "provide a desirable function that reduces time or effort in crossing a natural obstacle", but it can also be seen as a work of art, some bridges are mind boggling, masterpieces. And guess what? You have to pay a toll for a lot of bridges in order to cross them; especially when the convenience factor (also called luxury) is its main advantage.

However, I feel we're drifting very far away from the initial subject (and on a sidenote, man, dude, you have waaaayyy too much time on your hands to be guarding a thread this much). I would have liked to see this thread move in a positive manner, but as usual it's the same story, one guy versus the rest of the world, recycling the same arguments over and over, and bringing really, nothing, utterly nothing new to the table.

The point I wanted to bring across in my first few paragraphs was that people need money to live, but not everyone can be doing the same thing. Some people get next to nothing to be working in a factory day in, day out. Some people get paid massive amounts of money to wiggle their *** and pretend to be singing in front of a massive audience.

And guess what? The latter are there *because* of the former. Not thanks to, because of. This is something that is very, very important to grasp. Celebrities are celebrities because people pay attention to them. If they didn't, they'd just be another person on Earth. Whether you feel uncomfortable about that is not the issue, and you shouldn't deflect on piracy and copyright because you feel there is an issue with society (because that's what this is starting to sound like).

I did quite like the turn when mmurfin87 started to think in terms of functional value rather than exact value. If you look at the exact value of a painting, its pure worth in terms of materials, sure, it's not much. But value is made of so much more than the basic building blocks -- this is the foundation of our whole world; I just can't fathom you don't realise this.

If you buy a brick, it's not worth a whole lot. Hell, if you gather a million bricks, it's still not worth much. You can start stacking them, and maybe throw some mortar, and you'll end up with a basic structure that has a lot more value than the bricks alone, but still not worth that much. Throw in an architect, who will design things in a way that makes efficient use of the space, makes the whole structure appealing to the eye... And the value of the structure just soared compared to anything one could have built on his own (and this is without counting in the added value of the workers who'd actually build the thing).

The same thing applies to code. Instead of using the same old car metaphor that never works, I'll keep going with the house metaphor.

A program is exactly like a building. Some have the ability to house your family (software you use to make a living), others can be no more impressive than your shed (catorise would be a very good example of a "shed"-like application).

The building blocks that compose an application is code, or lines of code to be precise. A line of code, on its own, is usually quite useless, however if you have a few hundred thousands lines of code, and have a few architects that make it efficient, and designers who make it appealing to the eye, you suddenly obtain something which has a huge amount of value. How it is stored doesn't matter. How much the developers get paid doesn't really matter either. It's the whole package which holds the value, and it is only that package you pay for.

I'd also like to point out that you are oversimplifying things, and not setting up a disclaimer for it. Some applications cost $1, others cost a few thousand. I am a consultant for an application for which the contracts rarely have less than a million written on them. Is each developer entitled to a straight cut of that? Of course not. Because developers are far from the only ones that help build an application.

In the same way that a house requires people doing very different things in order to get a house stamped out of the ground, building an application requires people with very different skills. You need a finance division, who will run the numbers of the company, and make sure that we don't spend too much compared to what we sell. We need sales, because the product isn't going to fly off the shelves on its own. We need marketing, so that the packaging looks appealing. We need IT to make sure everyone has a system that allows them to work efficiently. We have assistants, who help very busy people not forget their heads. If your product is in a specific segment, you also need pre-sales, because well, you need to be able to show proofs-of-concept to your customers, you need to demonstrate that what you're promising is possible. You need a technical office, who will research what the next technologies could be, what directions the company should aim itself at.

And not a single person in all of those I have listed will ever touch a line of code; but they still need to be paid. For most companies, the Engineering team will represent tops 1/3 of the headcount.

Selling a product over and over keeps a company in business. The price point at which they sell the product is usually way below anything that it has actually cost to produce. A product like Photoshop or Lightroom requires investments in the order of millions. Yet you can buy it for a fraction of that. How come? Because they sell it multiple times.

Well, obviously, at some point they make a profit, and in some cases they even make a massive profit, but so what? Where's the problem with that? What alternatives would we have?

Everyone paying a fair share of what the product actually cost to produce, plus a little rounding up so everyone feels ok? Yeah, why not. But the product would never sell.

If you told people: "If everyone buys this product, right now, at this very instant, it will cost you $1. If you don't, this company and the 300 workers are without a job.". Nobody would buy.

Edit: Damn that was long just for a "quick reply".
 
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#286
Originally Posted by CrashandDie View Post
You sir, are an idiot.

The "big" celebrities are *not* affected by piracy. They still make insane amounts of money, and no, there really isn't a massive difference between making 10M a year or 50M; you live fairly well regardless.

I can't believe that in this day and age, people would still use that argument. Yes, those at the top make money, and those at the bottom don't. Live with it. Having them make money doesn't entitle ANYONE to piracy. Also, piracy doesn't make you more popular, piracy doesn't increase your reputation. Concerts do, publicity does, having a famous DJ spin you record during a big gig makes you famous. Being downloaded by a sweaty teenager in his parent's basement doesn't bring anyone fame.

The industry is hurting, badly. I'd like for people to stop focusing on what exactly they are criticising. The majors? Yeah, they're greedy corporations, like any other one, and they're only after making money. It's their job, get over it. Like any other industry, if they see losses, they cut costs, wherever they can.

15 years ago, you had talent hunters who would go around whole countries, listening to small, low-key bands in crappy underground cafes. If there was potential, they'd poney up and send the singer to get lessons, a hairdo, and the whole band goes to a studio for a couple of days to record 4 or 5 tracks. This then became the demo they would send to the decision makers. If it was approved, the band got a free pass to a couple months in a studio, record a whole album, make the clip for the best track, and done.

Now, because the majors make less money, they've cut costs there where the biggest costs were: finding talents. Where 15 years ago you'd have 20 hunters for a small region like Benelux, you now have 1 guy paid to surf Myspace. The demos that go to the decision makers are the MP3 ripped from their website, and if there seems to be potential but the sound is too crap, they get a macbook on loan for 6 months, and are told to make a good tape.

Another thing people don't realise is that from artist to CD there isn't just one step. Sound engineers need to be paid -- their experience makes a CD's quality. No, most artists don't know what loudness is, most bands don't understand that you need to have a very specific balance, and so you need a very good sound engineer to lower the pitch of mic 6 on the drumkit which removes the highlight on the crash hit, as it completely dampens the lead guitar's solo bridge. You may not notice this, but the work that is done on each song is tedious, incredibly hard, and being good at it requires decades of training and extremely expensive equipment. The difference? Well, an audiophile can immediately tell the difference between a correctly mastered album and a crappy one.

These people, the sound engineers, the masterers, and a million people in between are those who get nailed. The industry (and specifically, the majors) will find ways around it, they'll kill off specific jobs, and tell people to do multiple things at once, but as always, when you condense things, you lose things.

We will lose quality, we will lose information, but people don't care, they don't even know about it. Oh yeah, and then you have the "ethical pirates" who say "I'll pay for it when they give me access to an uncompressed version of the song". Y'all be crying when good music doesn't reach anymore, but at that point everything that has been achieved over the past few decades will be lost.

Get a job, and start paying for the things you enjoy. Nothing in life is free.

Source: I'm a drummer with quite a few gigs on record, and my family has authored over 20 albums, and mastered over 1000 albums.
I would have hoped that a coherent arguement such as this would have had some effect but apparently not - seems ignorance knows no bound on this and thanks for contributing the albums!
 
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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#287
Originally Posted by azorni View Post
It is not free indeed, and as mentioned earlier, it's the pirate who pays this, not the initial publisher. Therefore it's pirate's business, and it shouldn't be invoked by publisher to justify its price.
End price is not really the same argument. If something is too expense then simple don't have it. By your noted arguements already regarding supply and worth it would fail and the concept would disappear.
 
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#288
Originally Posted by azorni View Post
Well, it's funny you're talking about « creating matter from void », since we are precisely talking about non material property (intellectual products).

And indeed, there are some material costs, related to storage and data transmission for instance, but once again, those costs are not supported by the initial publisher of intellectual products, but by the pirate himself or by the end user. That's why the cost can not be converted into price. Or more precisely, this price tend to get close to zero as soon as someone decide not to sell the object, but to give it.



The loss of income does exist only if you assume that this income should exist. This is absurd circular reasoning.

Loss of income is a fact due to a change in economic environment. It is just the same that what append for copyists after Gutenberg. You might regret it, but you can't avoid it.
But surely the copyists were producing something physical and you are arguing about an intellectual product.
 
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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#289
Originally Posted by jakiman View Post
...
Right now, I can go to a fully legit major online music store, and pay for a mp3 file and download it with no DRM. This is the kind of service which will tone down piracy. Make it as simple even for the actual buyers.
So you are paying for something - how is this relevant to piracy? The arguement about platform portability is relate but not the same arguement. Again, if you don't like the terms of the contract don't engage and don't buy the product. The supplier will allow economics to remove unpopular practices.
 
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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#290
Originally Posted by jakiman View Post
...
I've been around the internet long enough to realise that people are willing to pay as long as they feel it's worth it. If it's good, they will pay you even if they got it for free initially. It definitely has improved over the years imo.
...
As many developers and artists will tell you that your opinion is not born out by basic facts. People generally will grab anything they can for nothing and think nothing of it.
 
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