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#51
DRM is only bad when it's invasive or depended upon within a platform. Apple iOS is a bit of both, annoys the hell out of me.

But stories like this make even my "freedom from DRM" speeches a bit less loud and angry because that small-time dude that got screwed could have been me. Or you. Or somebody we know.

But if DRM is there, only tapped when it's needed; I can live with that. As long as I can bring along my own music, eBooks, comic books (cbrs) and whatnot, I'll be happy. And if the corresponding market has an app, eBook, or song that I want, then let me enjoy it too on the device and anything else I might connect to that device... without being in my way.

The fight against DRM should be real specific. Blindly stating that you don't want it, then you should bring an option that won't hurt me as hobbyist or professional and allows for companies that want a professional manner to protect their software. Nobody wants a repeat of Angry Birds where it was bought once, shared many...

That's the kind of stuff that lends itself to an abandoned OS.
 
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#52
Originally Posted by gerbick View Post
The fight against DRM should be real specific.
Why should it be "real specific?" No one deserves to have their economic model protected via technological roadblocks. It sucks, but that's the march of progress. I'll continue buying my software, but I'm not surrendering control over my property in exchange (IE don't treat your customers like thieving criminals.)

That's the kind of stuff that lends itself to an abandoned OS.
PCs aren't abandoned last I check. By that logic we would all be using heavily locked down consoles for all of our computing these days.

I understand that they WANT that, though. Nothing worse than consumers who think they have, you know, rights and the power to do what they want.

Last edited by wmarone; 2010-09-04 at 03:06.
 
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#53
PC's aren't abandoned. But I really don't see a list of companies rallying behind Maemo. A PC has become pervasive, necessary in the workforce. As has Linux and Mac. Maemo? Not as much. It's a throw-away OS, just ask Nokia.

I don't like being treated like a criminal when I'm honestly a customer either. But seriously though... no DRM is not the answer either.

Case in point. Name a company that really brought their **** to that platform (Maemo 5) and stayed there with updates, new versions and continued support.
 

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#54
Originally Posted by jaimex2 View Post
What are the controls like? I really have an awkward time playing anything that emulates a joystick and keys on the iPhone.
It's a 'dual analog' config that centers wherever you initially place your thumbs.

My experience w/ iphone controls:
0-2 minutes: "WTF is this ****?!?! gimme my physical!keys!!"
2-5 minutes: "Hmm.. interesting (mechanics/gfx/content/whateva). The control isn't as bad as i thought"
5-15 minutes: "WTF is this ****?!?! i want my keys back!!!"
15-30 minutes: "Ok, it's not so bad. I can see the gradual progression of control mastery"
30-60 minutes: "WTF is th....

Seriously though, it can be mastered. There are tradeoffs. It depends on one's religion/bias and hownthey usually deal with new stuffs. Fast learners should be ok.
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#55
Preventing file sharing should be relatively simple: Just encode the purchasers name, verified credit card information, address, and other sensitive data in the file, and have a portion of this data displayed during playtime (eg. 'owned by: Thumbs Murphy' in the song info/title). With a little hash-action (possibly some public-private scheme) over the entire file, modification of this data would not be trivial.

Additionally you can watermark the file in the content itself with this data. So unnoticeable audio anomalies, video artifacts, in-game textures that will be automatically constructed to reveal this data *and* the necessary keys to properly decoding the data.

I'm not saying that this couldn't be circumvented, but at the very least it acts as a significant impetus to sharing for the general public, while still allowing freedom to move the files around/copy as they choose. Hey, if you own it legally, what's the harm in having your name on it?

Weather or not the public would go for this remains to be seen. I know I probably wouldn't...... Ironic.....

Of course, preventing copying of the source content is another story altogether. And release groups would likely still be able to easily release tons of material if only a re-encode of content output. However, the watermark scheme, if well implemented, may deter this from happening on as large a scale as current.
 
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#56
I think most of the music (and movies) people share illegally is ripped from physical media. As long as they sell CD's I can't see how your branding idea would help this.

Another way of making illegal file sharing go away is to legalize it, then we would only have file sharing. The phenomenon being illegal has very little consequence I'm afraid. Most people do it, like speeding and I can't say I'm very bothered by this kind of criminality.
 

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#57
Originally Posted by barzam View Post
I think most of the music (and movies) people share illegally is ripped from physical media. As long as they sell CD's I can't see how your branding idea would help this.

Another way of making illegal file sharing go away is to legalize it, then we would only have file sharing. The phenomenon being illegal has very little consequence I'm afraid. Most people do it, like speeding and I can't say I'm very bothered by this kind of criminality.
Indeed. My solution isn't an absolute solution, just a mechanism designed to *reduce* occurrences of sharing, and as more music becomes digital, it may prove to be proportionally effective (hypothetically anyway).
 
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#58
Originally Posted by ysss View Post
Seriously though, it can be mastered. There are tradeoffs. It depends on one's religion/bias and hownthey usually deal with new stuffs. Fast learners should be ok.
I like the idea of dragging anywhere on the display to look around, and having dedicated portion (say in the lower left corner), for movement; a second finger tap in this area could jump. For shooting, you drag with your middle finger and tap with your index to shoot (unless you've had some horrible shop accident). This style of control would best be played on a flat surface.

Just dreaming...
 
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#59
I'd love to see a keyboard-screen control system, as is to be expected on a PC. Drag screen to look, and use left hand for forwards-back, maybe strafe, a la wasd. Firing could be tap, as opposed to drag. Jump can be either a key, or, skin me alive for saying this, forgo jumping.

Many games are doing fine with no jumping. Mass Effect, SWAT. Can be idiotic at times, but with a game designed around no jumping, it doesn't even register.

Oh, and, even on resistive, firing could be 2-finger. Very fast swiping to the right could be fire, via gesture. Or a key near forward, with small keys one could just lean the finger outwards, from W to, say, E.

I think it's possible to have this on N900 (I don't mean it can be done, I mean we might just see it).
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#60
Originally Posted by ysss View Post
It's a 'dual analog' config that centers wherever you initially place your thumbs.

My experience w/ iphone controls:
0-2 minutes: "WTF is this ****?!?! gimme my physical!keys!!"
2-5 minutes: "Hmm.. interesting (mechanics/gfx/content/whateva). The control isn't as bad as i thought"
5-15 minutes: "WTF is this ****?!?! i want my keys back!!!"
15-30 minutes: "Ok, it's not so bad. I can see the gradual progression of control mastery"
30-60 minutes: "WTF is th....

Seriously though, it can be mastered. There are tradeoffs. It depends on one's religion/bias and hownthey usually deal with new stuffs. Fast learners should be ok.
I'd also point out that it depends on the game's implementation of controls.
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 

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