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2011-05-28
, 20:17
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3472
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2011-05-29
, 01:13
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3473
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2011-05-29
, 01:25
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3474
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2011-05-29
, 01:29
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3475
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2011-05-29
, 03:49
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3476
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2011-05-29
, 05:30
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#3477
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Greg Taveres who gave a talk about WebGL at Google IO 2011, has some pretty harsh words regarding Carmack's iOS Rage.
The Problem with RAGE
http://games.greggman.com/game/the-problem-with-rage/
The gist is that megatextures require TONS of storage making them less practical for anything but very short (or confined area) games.
The Following 3 Users Say Thank You to Kangal For This Useful Post: | ||
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2011-05-29
, 05:48
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Posts: 4,672 |
Thanked: 5,455 times |
Joined on Jul 2008
@ Springfield, MA, USA
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#3478
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The Following 4 Users Say Thank You to danramos For This Useful Post: | ||
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2011-05-29
, 09:47
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Posts: 306 |
Thanked: 350 times |
Joined on Oct 2009
@ Sydney
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#3479
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I just want to be able to play Portal on my Android. Is that so much to ask?
The Following User Says Thank You to H3llb0und For This Useful Post: | ||
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2011-05-29
, 13:08
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3480
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I am waiting for that and also for EVE: Online
Video from EVE Fanfest
http://www.youtube.com/watch?v=wNTUEUr3C1s
Tags |
android envy, buzz..buzz buzz, core failure, crapdroid, galaxy fap, galaxy tab, ipad killer, samsung, tab trolls, tablet envy |
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Id has a long history of releasing their source (eg. Kwaak), but this is pretty cool. Megatexturing is a neat way to infuse very high resolution resources in a scene, greatly adding the the 'feeling' of complexity. If you take a look at Rage, though, the models are relatively low poly.
I think Infinity Blade is attractive for different reasons. It has impressive amounts of geometry on-screen, as well as very well chosen shaders and superb artistic direction. As the Unreal Engine has been released for Android, I hope prolific teams like this can see the value in Android development. It's up to Google to make gaming more accessible, and more visible to increase sell through numbers.
But this is happening as Android growth explodes. It will be a win for OSS in general as Android is the unlikely vessel to bring all of this great content to other OSS projects.