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Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#3471
Originally Posted by Kangal View Post
Hmmm.

id Tech is supposed to release the source code for the 3D engine "id Tech 4" this year around August/September. Now its based on C++ and OpenGL and has many complex features (MegaTexture).

This is basically what's needed to make your very own FPS/Third-Person-Shooter ... or simulator applications such as somethingTycoon, Engineering Project etc.

I believe this will innovate the gaming field late this year and early next year. Because talented developers/groups will bring Linux (Debian, Fedora, etc) one step closer to current-gen in graphics rendering, and I expect Maemo(this community), Android, WebOS, QNX (?) and possibly MeeGo to be involved aswell.

And you thought Infinity Blade looked good?
This is great news!

Id has a long history of releasing their source (eg. Kwaak), but this is pretty cool. Megatexturing is a neat way to infuse very high resolution resources in a scene, greatly adding the the 'feeling' of complexity. If you take a look at Rage, though, the models are relatively low poly.

I think Infinity Blade is attractive for different reasons. It has impressive amounts of geometry on-screen, as well as very well chosen shaders and superb artistic direction. As the Unreal Engine has been released for Android, I hope prolific teams like this can see the value in Android development. It's up to Google to make gaming more accessible, and more visible to increase sell through numbers.

But this is happening as Android growth explodes. It will be a win for OSS in general as Android is the unlikely vessel to bring all of this great content to other OSS projects.
 

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#3472
It seems that a company called Lodsys (a purported patent troll) is turning its sights on Android developers, and suing them for selling apps via the market:

http://androidandme.com/2011/05/news...id-developers/

They are now targeting Android devs as well as Apple devs (AFAIK).

Patents? Huh.. Good god yall? What are they good for?
 

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#3473
Samsung is trying to counter apple, by asking the courts to force them to release the iPad 3, and iPhone 5 to them in an attempt to avoid future lawsuits:

http://www.engadget.com/2011/05/28/v...e-5-and-ipad-3

This all seems so childish...
 

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#3474
Anand has gotten an early update for Android 3.1 on his Asus Eee Pad Transformer:

REVIEW: http://www.anandtech.com/show/4358/a...-transformer/3
VIDEO: http://www.youtube.com/watch?v=Z46Bgq0cf7

The graphic drivers have been updated and show a huge leap in performance, though still quite a bit behind Apple's A5 in GPU metrics. The UI and general OS seem to be updated quite a bit to aid in responsiveness and stability and have some nice features to round out the experience.

Kudos to ASUS for rolling out such a RAPID update, and only moments behind the XOOM -- the official Google development tablet! This alone makes me think twice about choosing Sammy over Asus.

Bring on the Tegra 3 devices! I'm looking forward to NVidia's aggressiveness in this space, and if they can truly pull ahead of the competitor SoCs in the coming generation. Here's hoping that ASUS iterates its line quickly and includes the latest SoC.
 

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#3475
Swiftkey, the much adored keyboard, has been given a version bump to Swiftkey X, promising much better predicitons:

http://www.ubergizmo.com/2011/05/swiftkey-x/

I really like the keyboard style. It's refreshingly different, but still very clean.
 

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#3476
Greg Taveres who gave a talk about WebGL at Google IO 2011, has some pretty harsh words regarding Carmack's iOS Rage.

The Problem with RAGE
http://games.greggman.com/game/the-problem-with-rage/

The gist is that megatextures require TONS of storage making them less practical for anything but very short (or confined area) games.
 

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#3477
Originally Posted by Capt'n Corrupt View Post
Greg Taveres who gave a talk about WebGL at Google IO 2011, has some pretty harsh words regarding Carmack's iOS Rage.

The Problem with RAGE
http://games.greggman.com/game/the-problem-with-rage/

The gist is that megatextures require TONS of storage making them less practical for anything but very short (or confined area) games.
That post seems to be over-exhagerrating a tiny bit. It's true that MegaTexture (or virtual texturing) consumes a large amount of space.

What game developers need to realize that in three dimensional games, there are various areas and environments and developers need to decide which tools to use where. The article forgets that MegaTexture-ing can be disabled in certain segments.

For instance, in a large open area, let's say a Football field, using one texturing engine and texturing everything directly at the camera (aka audience/player) you actually achieve the same effect as individual texturing for each object, but you actually cut the amount of processing needed in half, and also save some space/data on the disk (not needing to store algorithms for texturing all the objects infield).

Now for smaller confined spaces, you would expect less objects in field however there usually is an equal amount. Which means you are wasting processing and unnecessarily storing data (e wasting space on disk). We haven't even touched on tesellations (which seems to be the future, kind of like HTML5 vs Flash debate).

I think game developers such decide to use it when it is benefitial. I mean there is nothing worse than having a game that is familiar throughout the entire gameplay like for instance Assasin's Creed. But when you start mixing the type of environment (large, small, high, low etc) you give the experience of immersion. You should play MGS2 to understand what I mean (there are small rooms, and large seas, and tall ladder areas ... a perfect blend).

So I hope Quake4/Doom3 engine is released soon, then we can get new Linux-based that ports some of its features, mixes it up with the idTech3 engine to create something for creative enthusiasts.

Just think of an advanced version of XReal based on OpenGLES 2.0 !!!!!!!11eleven

Last edited by Kangal; 2011-05-29 at 05:57.
 

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#3478
I just want to be able to play Portal on my Android. Is that so much to ask?
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#3479
Originally Posted by danramos View Post
I just want to be able to play Portal on my Android. Is that so much to ask?
I am waiting for that and also for EVE: Online

Video from EVE Fanfest
http://www.youtube.com/watch?v=wNTUEUr3C1s
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Mobile: HTC Desire HD @ 1.2GHz | Revolution HD ( Gingerbread 2.3.5 ) and LauncherPro Just waiting for ICS!!!
Tablet: Asus Eee Pad Transformer @ 1.4GHz | Revolution HD ( Honeycomb 3.2.1 ) Just waiting for ICS!!!
Lost: Nokia N900
 

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#3480
Originally Posted by H3llb0und View Post
I am waiting for that and also for EVE: Online

Video from EVE Fanfest
http://www.youtube.com/watch?v=wNTUEUr3C1s
AWESOME post! This is really exciting news, and will make one helluva mobile game! Great, great, stuff.

It's looking very good so far, even if it seems to be a glorified model viewer at current.
 
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