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Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#1
Roguelike called NLarn on extras-devel.
https://sourceforge.net/projects/nlarn/

Uses curses: Ascii, no mouse support, keyboard only. Fn and sym are working.
Font size can be adjusted during gameplay, but if you make it too big, game will abort.

Saves to directory '~/.nlarn' (so no need for user tuning).

Start game from terminal: Shrink font size.
Code:
cd /opt/nlarn ; ./nlarn
If font size is too big, game will crash with text 'Aborted'.
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Last edited by AapoRantalainen; 2011-11-09 at 11:31. Reason: new version
 

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Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#2
Works great. The only strange thing so far: When a crit hits you badly (with "OUCH That hurts!" message) you gain HP instead of losing
 

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Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#3
HP-gaining fixed.

This same happens every platform, and my last packeting was unstable version. This time package is same than officially released 0.6.1.

'<' and '>' are needed, but Sym works.
'ESC' is needed, but if using osso-xterm, there are on-screen-ESC.

It seems 'memorials-saving' is not working (Permission denied).
 

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Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#4
Man you're quick Keep it up
 
Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#5
New upstream version: 0.8.0 on extras-devel.

Haven't played yet, but if you have too big font size, game will abort (i.e. not enough characters for width*height)
(first post modified)
 

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