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2011-07-31
, 11:30
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#61
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2011-08-01
, 01:25
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Posts: 16 |
Thanked: 8 times |
Joined on Jun 2010
@ England
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#62
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2011-08-01
, 01:57
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#63
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I'll try my best with it! The ES port of Irrlicht currently only uses GLES 1.1 so it's fairly limited although Minetest should be somewhat straightforward to port since (according to the website) it doesn't use shaders.
I compiled the library, I just need to see if a test application runs. The Quake3 map example (see here) seems to load initially but fails to load the graphics and crashes so perhaps I need to edit the engine source and try again.
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2011-08-09
, 21:43
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#64
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2011-08-10
, 00:22
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Posts: 98 |
Thanked: 32 times |
Joined on Jul 2011
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#65
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2011-08-16
, 11:14
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Posts: 9 |
Thanked: 4 times |
Joined on Apr 2010
@ Kuopio, Finland
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#66
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2011-08-19
, 06:47
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Posts: 118 |
Thanked: 31 times |
Joined on Feb 2010
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#67
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Minecraft Pocket Edition was just released for android:
https://market.android.com/details?i...ng.minecraftpe
I was wondering, would help with getting it to work on maemo in any way?
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2011-08-19
, 11:46
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Posts: 298 |
Thanked: 197 times |
Joined on Dec 2009
@ Norway
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#68
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2011-08-22
, 12:17
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Posts: 9 |
Thanked: 4 times |
Joined on Apr 2010
@ Kuopio, Finland
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#69
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2011-08-28
, 18:52
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Posts: 8 |
Thanked: 19 times |
Joined on Aug 2011
@ Sweden
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#70
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