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2011-11-28
, 08:45
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Posts: 1,523 |
Thanked: 1,997 times |
Joined on Jul 2011
@ not your mom's FOSS basement
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#12
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There are so many different types of FPS on every system. Some are exclusively designed based on the device touchscreen or motion feature. What you meant to say is Doom 3 not FPS. But if you meant that as a joke then okay, but it's hard to detect sarcasm unless you actually mention that it is.
Anyway, I hope to see Doom 3 possible on Maemo or MeeGo Harmattan whether it's a traditional game installation or through a cloud service on out web browsers (made possible by HTML5). I mean imagine being able to play Doom 3 on the go.. local and online multiplayer. That would be freaking HOT
// Roth
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2011-11-28
, 08:51
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#13
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2011-11-28
, 23:43
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Posts: 298 |
Thanked: 197 times |
Joined on Dec 2009
@ Norway
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#14
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2011-11-29
, 05:21
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Posts: 3,159 |
Thanked: 2,023 times |
Joined on Feb 2008
@ Finland
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#15
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Many have got this wrong. Doom 3 the game isn't directly available. The engine is.
The Following User Says Thank You to ossipena For This Useful Post: | ||
What do you think will be the minimum requirements to get Doom 3 to run decently* on an ARM-based device?
Example:
0.7GHz Dual-Core ARM A15, 1GB RAM (DDR3 DualChannel), PowerVR SGX544MP2
*Decent playback means over 30fps with medium details at 1280x720 resolution.