The Following User Says Thank You to elemental For This Useful Post: | ||
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2011-12-20
, 17:04
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Posts: 485 |
Thanked: 708 times |
Joined on Feb 2010
@ Galiza
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#42
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The Following User Says Thank You to Hariainm For This Useful Post: | ||
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2011-12-20
, 18:22
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Posts: 2 |
Thanked: 0 times |
Joined on Dec 2011
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#43
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2011-12-20
, 18:32
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Posts: 36 |
Thanked: 36 times |
Joined on Nov 2011
@ KL, Msia
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#44
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2011-12-20
, 19:56
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Posts: 334 |
Thanked: 616 times |
Joined on Sep 2010
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#45
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The Following User Says Thank You to Manatus For This Useful Post: | ||
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2011-12-20
, 20:14
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#46
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Ok, i have the new version installed in my phone, and this are my first thoughts:
- Pros:
- I really like the new buttons, stylish and very neat. And if you could add the R2/L2 buttons for the PSX emu, then i'm done with it.
- Cons:
- Did you mess with the PSX emu? It works worst than the previous version! Many games run slower than in 0.0.2 (Tekken 3, Chrono Cross), others had random crashes (Crash Bandicoot 2)
- In this version, at difference from 0.0.2, the PSX emu don't recognizes .IMG games, and you have to manually change the file extension to .BIN in order to run it (didn't test .ISO and others)
- Don't know why landscape support was removed in this version. Is very useful when you are in a game and enter in the emu settings. Now you have to turn your phone to edit, resume and turn it again to landscape.
- "Show FPS" doesn't display current frames, only drawed frames (FS0 shows 50fps, FS1 shows 25fps, FS2 shows 17fps and so). Don't know it you like it this way, and didn't remember if previous version have this issue before, but i prefer total frames (drawed+skipped)
- When a game doesn't work in the PSX emu (like Final Fantasy IX PAL, wich won't boot at all) the process keeps running, even after you close the emu (/opt/emumaster/bin/psx FFIXCD1.bin when i run top)
- Wish list:
- Can you add enable/disable sound option into global settings?
- Can you add bilinear filtering to GBA emu?
- I know you are working in analog gamepad / Dual Shock support, can't wait to test it
- Game Boy, Mega Drive & NEO-GEO support (low priority)
- Fast-Forward button (may be a physical button, like a volume key, in order to not saturate the screen) (low priority)
Said that, i really support this project, recently donated a few bucks to the cause, and may be i will donate again if you keep improving the emu. I really appreciate your hard work, and your pressence in the community, asking users to share thoughts and improvements to the emu. Thanks!
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2011-12-20
, 20:15
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#47
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2011-12-20
, 20:34
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#48
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2011-12-20
, 20:38
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Posts: 49 |
Thanked: 14 times |
Joined on Feb 2011
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#49
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2011-12-20
, 20:39
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#50
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A request for Amiga emulation: configurable controls.
Touch based controls don't do very well with Amiga style controls, where jumping was often controlled by pushing stick up. This is painfully imprecise with touch controls for instance in my favourite game Parasol Stars, but applies to pretty much any platformer on Amiga (in Rick Dangerous 2 it seems nigh impossible to get bombs sliding or doing precise platforming).
On Amiga this was done because most joysticks at the time didn't have second button wired to different function, but with phone touch controls it'd be nice to have an option to map 'up' and 'down' for the some of the right thumb buttons as well. Note: it might be necessary to have up and down active for left thumb too at the same time, since many games required keeping fire button down and then choosing direction with the stick.
The Following User Says Thank You to elemental For This Useful Post: | ||
Original BT address: 12:34:56:78:9A:BC
Address in MotionJoy: BC.9A.78.56.34.12
You must not restart the device. You can't use normal bluetooth functions because of the way it is done.