The Following User Says Thank You to qwerty12 For This Useful Post: | ||
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2008-02-05
, 07:35
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Posts: 4,274 |
Thanked: 5,358 times |
Joined on Sep 2007
@ Looking at y'all and sighing
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#4
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2008-02-05
, 21:32
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Posts: 226 |
Thanked: 47 times |
Joined on Jan 2008
@ Poland / Bialystok
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#5
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2008-02-05
, 22:04
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Posts: 4,274 |
Thanked: 5,358 times |
Joined on Sep 2007
@ Looking at y'all and sighing
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#6
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Why to bother with all this?
I use (successfuly) the same method as on my debian-box.
I've put Doom2.wad file on MMC and then went to
/usr/share/lx-doom/wad
su-ed
renamed oryginal wad (I didn't want to remove right now):
mv doom1.wad doom1.-wad
created symlink to mmc:
ln -s /media/mmc2/DOOM2.WAD ./doom2.wad
voila
My all id games on my PC work that way for their "big" PAK's.
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2008-05-28
, 14:21
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Posts: 4 |
Thanked: 0 times |
Joined on May 2008
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#7
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2008-05-28
, 15:00
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Posts: 225 |
Thanked: 59 times |
Joined on Jul 2007
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#8
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I thought about that but then doesn't symlinks only work for ext fs, not fat?
I prefer to keep game files on the memory card so I made a quick hex-edit of the lxdoom binary to make it run the WADS off the mmc2 (internal sd slot) instead.
(Need to become root)
1. Install the lxdoom port for OS2008 (I think its in the default repos's check with gronmayer if not sure).
2. Download & unzip the lxdoom binary and "chmod +x" it.
http://www.mediafire.com/?5mfhysncxcv
http://www.sendspace.com/file/8vqwfq
3. Move the lxdoom binary to /usr/bin/
4. Delete the /usr/share/lxdoom/wad/doom1.wad (It comes with the demo version by default)
5. Move the /usr/share/lxdoom/wad/boomlump.wad to /media/mmc2/lxdoomwa/
6. Place your WAD in the lxdoomwa directory in your internal memory card (I have a ultimate doom wad called doom1.wad placed in there and it works for me)
P.S If there is a command line option to change directories, let me in