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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#11
Well, windows mobile 2005 cannot run os2003se progs.

Find me blitzon-0.2.tar.gz and i'll ave a go.
 

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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#12
Trying xscorch, but it is written for GTK 2.4, so i'm having a hard time removing the deprecated GTK elements.
 
ericdkirk's Avatar
Posts: 232 | Thanked: 45 times | Joined on Jul 2007 @ Tennessee, US
#13
I downloaded the source from here, go go internet archive.
I do not have the skills to make it work but, skilled people could use it.
 

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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#14
Thanks, i'm far from skilled but I can try. This is newer than the file i mentioned. Aarchive kept timing out for me before.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#15
Yes, that was the last version, i couldn't find it. Needs to be updated to OS2008 though.

Here it is, updated for chinook and working (didn't play a whole game though):
http://bundyo.org/maemo/blitzon/blit...ook1_armel.deb

Maybe someone will make a OS2007/6 deb (should compile without problems).

Last edited by Bundyo; 2008-04-17 at 21:32.
 

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Posts: 75 | Thanked: 1 time | Joined on Mar 2008
#16
Originally Posted by Bundyo View Post
Yes, that was the last version, i couldn't find it. Needs to be updated to OS2008 though.
so does that mean it cant be done? i found the original dos version but ruby box doesnt load it up
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#17
Um, refresh
 

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Posts: 75 | Thanked: 1 time | Joined on Mar 2008
#18
lol was out by a minute

thankyou x1000

how on earth do you guys go from source code to .deb? is it a process us mere mortals can do ?
i have windows xp and vista on my main pcs a server running opensuse 10.2 and ofcourse my precouse my n800 (os 2008) can i use any of that to compile source code on ?
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#19
Lately you can compile it on everything, some people reported success with XP and AndLinux (coLinux type), others directly on the device (you can package it there too if you want). With emulation you can do it on practically anything too.

I myself am using openSUSE 11.0 alpha 3 x86_64 platform. Maybe tomorrow beta 1
 
Posts: 75 | Thanked: 1 time | Joined on Mar 2008
#20
think i shall try the game then google on compiling (any tips on where to start? im assuming open suse 10.2 is very similier to 11? though on xp would be easier )
 
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