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2008-09-24
, 22:53
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#162
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The Following User Says Thank You to pipeline For This Useful Post: | ||
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2008-09-24
, 22:56
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#163
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btw, running it from the menu is great but when i used the personal launcher to run it, it doesn't come fullscreen not even the command sdlquake -winsize 800 480 -fullscreen helped.
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2008-09-25
, 05:37
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Posts: 41 |
Thanked: 21 times |
Joined on Apr 2008
@ Nurnberg
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#164
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Some detailed maps and many mods demand more than the default 8 Meg Memory Heap. To run those maps you will need to add a command line variable to the command line to increase this to .... say 16 Megs (havent run into anything needing more than 16).
For your example above you might try launching like this :
sdlquakepxd -mem 16 +map dragon
Or you could modify (as root) the sdlquakepxd script in /usr/bin to add that command switch automatically.
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2009-01-13
, 01:12
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Posts: 29 |
Thanked: 1 time |
Joined on Jan 2006
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#165
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2009-01-13
, 01:46
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#166
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Not sure if anyone is checking this thread, but my wife just bought me a 810 for xmas and I was trying to install this app. I have the Quake series for PC, but I can't seem to get the game to run on the 810. I have a mmc and installed the map files on there, but when I installed the app for mmc external it did not run. Do I need to install the ready to run first and then overlay the mmc? Can someone walk me through this install?
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2009-06-08
, 17:18
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Posts: 203 |
Thanked: 61 times |
Joined on May 2008
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#167
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2009-06-08
, 19:36
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Posts: 203 |
Thanked: 61 times |
Joined on May 2008
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#168
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2009-06-13
, 22:21
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Posts: 203 |
Thanked: 61 times |
Joined on May 2008
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#169
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2009-06-14
, 00:15
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#170
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( http://www.celephais.net/board/view_thread.php?id=60261 and http://www.celephais.net/board/view_...60194&start=16 )
Works well.
What is the problem? %/
Thanks.