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Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#1
This thread for Solarwolf Fremantle version discussion.

This is continuation for http://talk.maemo.org/showthread.php?t=29469&page=5 messages #41 though #47. If moderator could move those messages here I would appreciate it
 

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#2
Originally Posted by qgil View Post
Like Enigma and Horizon, you could make a good use of accelerometers.
Sure I was thinking about it, but it really needs play testing to get it fine tuned, so it might happen later time.
 
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#3
btw, the Space key does the trick.
 
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#4
Originally Posted by Andre Klapper View Post
After installing it is missing an icon in the app menu.
Is this something which nowadays normally works with other apps? Because I thought that I put all black magic in to make icon appear.
At least it appears in SDK.
 
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#5
The icon is there. Perhaps it needs few secs to refresh and Andre was faster?
 
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#6
Yeah, icon works now. :-)
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#7
I just uploaded solarwolf_1.5-2maemo3, which should fix the enter issue and adds small hint to menu screen about keys.
 
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#8
In the 'news' (from 2004) and in the credits Eero Tamminen is mentioned as the contributor of the graphics. Don't tell me he is the same Eero we know where...
 
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#9
If you look at his personal web page, you'll find out
 
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#10
OMG! Incredible, and then he spends the day on the CLI......

After playing a bit more, I really think you should give a try to the accelerometers. The movements are X or Y and the speed is constant. You only have to point to the direction of the biggest value and ignore the rest, isn't it?
 
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