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2009-08-05
, 11:27
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#102
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Yes, it probably is a question of perspective. From what I and we are sitting, the lack of feedback isn't in the top 5... or top 25 of problems that I would list to be most critical for us or for Nokia.
There's ... I don't want to say that there's too much feedback, but anyway there is wealth of feedback available for us. From so many different sources.
You cannot listen or react to everything, otherwise that would take all of your time plus all the conflicting feedback wouldn't actually help anything.
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2009-08-05
, 12:07
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#103
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Yes, it is plainly visible to those who have feedback. The way I see it as a user of Nokia products, the problem is with willingness to listen rather than with availability of feedback.
Well, my experience shows that Nokia does not even listen to feedback that is fairly obvious, such as "advertised features X, Y, and Z do not work in your product, even after two years of updates, here is why". And no, I do not mean just the tablets. Nokia's Symbian/S60 software support is equally shoddy, and I do not even want to start on the PC Suite...
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2009-08-05
, 12:45
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#104
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But you know, feedback like "Hey, this thing doesn't work (it's not fast enough or good enough or easy enough or it's crashing), why don't you fix that" isn't always the most helpful one. Those are things that everyone is already trying to do right anyway: make things easy and fast and not crash. They generally aren't things that we could just snap our fingers and make things right upon hearing them from someone (or hearing about them for the 1000th time).
Then, feedback like "Yes, I see what you're doing, but why don't you add features A, B and C" is problematic with the previous kind of feedback, balancing between quality vs. quantity of features.
No company has infinite resources, nor there is an infinite amount of skilled labourers available in the job market (take Maemo SW, or skilled Symbian developers, or any platform of your choice). Nor hiring people has an instant effect on improving quality: it takes time for the skill of the organization (and its individuals) to build up.
But I do think it's a misrepresentation of Nokia in general that we wouldn't gather feedback, or that we wouldn't listen to it.
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2009-08-05
, 13:10
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#105
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Here you can see the first sign of trouble. For me as a user (and therefore for your marketing department) this kind of feedback should be the most important one. Your "thing" should absolutely, positively work 99.999% of time. That is why people love Apple so much: their things always work. Nokia has got a much patchier history of things working.
Instead, as a developer, you call this kind of feedback "not very helpful" based solely on the fact that you can't address it by simple finger snapping. Yes, I am a developer too, and I know how much we would like to only address feedback that is easy to address. The life is tough though, and this is one of behavioral patterns that will not help you succeed in life. So, you have to constantly fight it, if not as a person, then at least on management level. Your management has to insist that you fix the show-stopping bugs first, not just the "easy" bugs.
This category is different in the sense that it can wait until the next hardware release or at least until the first category is fixed. Nevertheless, if several hundred users scream "give us that damn dpad" at you in unison, do you really think it is a good idea to answer "well, it is not our intended usage case". Why not let your customers decide on the usage case?
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2009-08-05
, 13:25
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#106
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By "Not very helpful" i didn't mean "not very useful". Yes, it is useful to know, but knowing and being aware is not very helpful in making things better in itself. We certainly do prioritize to fix the showstopper bugs first. But more in practice, take working on Diablo vs. working on Fremantle as a concrete use case. Which makes more sense for us?
Dare I say, our (intended) customer base is far wider than several hundred responses here, and the results that you get from talk.maemo.org do not always correlate with the results you get from looking at things from a wider perspective. Sometimes they do, sometimes not at all.
If I would be in the business of creating a small portable flying machine for the mass market, I would be very careful in studying jetpack owners and doing exactly what they would tell me. I would certainly listen, but I wouldn't just go making a Jetpack+.
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2009-08-05
, 14:41
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Posts: 5,478 |
Thanked: 5,222 times |
Joined on Jan 2006
@ St. Petersburg, FL
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#107
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And no, I do not believe that you spend a lot of resources on testing updates, not after you released Modest on the unsuspecting public.
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2009-08-05
, 14:42
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Posts: 2,041 |
Thanked: 1,066 times |
Joined on Mar 2006
@ Houston
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#108
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2009-08-05
, 14:55
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#109
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2009-08-05
, 15:05
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Posts: 2,041 |
Thanked: 1,066 times |
Joined on Mar 2006
@ Houston
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#110
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What are you talking about saching, they have the 5800 and n97 don't they?
I thought everybody else is still busy develpoing 'the iphone killer' for the past few years.. *groan*..
If climate change beats us, well, a rising sea level will drown the main hubs of modern lifestyle, coastal cities (we might have time to move them), and drown the land where some billion people live.
Huge migrations, hunger times, (plagues), ... ??
Probably leading to many empty niches for evolution to step into.
And what about the next icetime(s), or will climate change be to big for it ?
( Sorry about my vagueness, that's all I know about that.)