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2009-08-17
, 12:58
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Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
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#92
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I thought Maemo and its users pride themselves on having freedom? Having an app store means you must lock down at least part of the OS so that you couldn't just send over the files installed or the installation package.
I'm all for encouraging people to develop for Maemo (and I always have been), but trying to get iPhone developers on Maemo is the *wrong* choice. They're all about the cash and nothing but... and when they see there's no restrictions and very small installed base in comparison, they'll pass.
We need to get more of the open source community into developing for Maemo. We need to convince them that a Maemo device is what they want to have in their pocket for Linux on the go. We need to convince them that we have a solid development platform with plenty of like-minded developers willing to help.
If Maemo went the way of the iPhone... locked down, 99 cent fart apps, proprietary apps for accessing it... if even one file/folder on my Maemo device would be locked and inaccessable or have some sort of DRM, I would head to Finland and pull the plug on the entire Maemo project myself if I could.
I would much rather kill it and remember it free and open than see the shackles and chains start enclosing around it.
Maemo is something to give to the world, free and open to one and all.
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2009-08-17
, 13:31
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#93
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umm your nokia device isn't 100% open there have always been parts drivers mostly that are not open source.
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2009-08-17
, 15:52
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#94
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This is all meaningless unless you have got a large enough base of consumers ready to buy stuff. Maemo does not have such a base at the moment and I do not see it getting such a customer base in the closest future.
PS: I know how saliva inducing the idea of competing with iPhone is, but if I were to amuse myself with various "Maemo business strategies", I would start with more modest targets:
1. Getting support for traditional MIDP Java applications (zillions available on the market right now) in such a way that MIDP apps written for different screen sizes run well on Maemo (with intelligent scaling) and the controls are tolerable.
Can we finally leave "why Maemo is not an iPhone" stuff to the few diehard iPhone owners here and move on to something more constructive?
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2009-08-17
, 17:50
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#95
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As to the fabled 50k iPhone applications, most of them are probably garbage, making commercial iPhone development kind of a lottery: your chances of reaching commercial success selling iPhone apps are random and pretty low. So, the "strategy" there is to create scores of small silly apps and sell them for $1, with no support implied. This is kind of like buying a bunch of cheap lottery tickets hoping that one of them will win. The similar pattern can be observed in pre-iPhone app stores like Handango. Believe me, this pattern has nothing to do with how an average developer would like to market his applications.
Can we finally leave "why Maemo is not an iPhone" stuff to the few diehard iPhone owners here and move on to something more constructive?
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2009-08-17
, 18:53
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#96
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I believe that (from what we've seen) RX-51 will ship more devices than any other prior mobile device: increasingly mainstream user interface and consumers can understand "phone" better than "Internet tablet".
Maemo isn't going to compete with the iPhone in the short- or medium-term. If we're lucky we'll get into that second tier with Android and webOS.
Would this thread make you happier if it was "How can we encourage Android developers to develop on Maemo?" It's still a more developer-successful platform (based on number of apps, ease of getting started and out-of-the-box power of the development environment) than Maemo.
For someone who rails against Java so much, it's odd to see it put at priority #1 on your list; especially since the #1 smartphone platform (Blackberry) uses a different API to MIDP.
This thread was constructive until people started going off in four separate tangents:
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2009-08-17
, 18:59
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#97
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So how does the 'average developer' would like to market his applications anyway?
I think the key to AppStore is simply economy of scale. You tap into that, then you unleash a natural force that -everyone- can benefit from. The result is greater than the sum of its parts.
AppStore's commission is a flat 30% whereas Handango starts at 50% if your sales is below $250k. You only get the discount to make their commission at 30% on your sales above $1M.
AppStore's approximate number of users is probably in the 10M range. Considering they've sold above 40M devices (both iphone and touch). Handango, I'm not sure, but I'm guessing much lower than that judging by the unit prices.
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2009-08-17
, 19:25
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#98
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As a developer, I would like to present my applications to as many people as possible, with priority given to people who show interest in the area served by my applications. With 50000 applications, this is nearly impossible to do, although there are few ways in which you can attempt this.
Maybe it is economy of scale for Apple or someone else. For a developer like me, it is just a pointless mess.
My CC processing company takes ~12%. So, I am not sure why I would pay 30% or 50% to have my app included into the same bag with 50k other apps, where only the top apps are visible to users.
This is of no importance if your app is not being presented to these users.
[Comparison of AppStore with Handango skipped: as a developer, I do not see the point in using either, see above for explanation]
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2009-08-17
, 20:16
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#99
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Would you mind to tell me your method to showcase your app to this 50k select clientele and how much that costs you, in approximate relation % to your sales?
So we can make a quick comparison to the quoted "flat 30% cost" of AppStore)
Yes, I'm very interested in your methods. Awaiting your more detailed explanations..
PS: 12% seems EXTREMELY high for cc processing fees. I think most large retailers gets charged less than 3%. This may yet be another example of economy of scale, or lack thereof.
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2009-08-17
, 20:34
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#100
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This is pretty strong statement. Have you got any actual data that would confirm it?
I believe that (from what we've seen) RX-51 will ship more devices than any other prior Maemo device[...]
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As to the fabled 50k iPhone applications, most of them are probably garbage, making commercial iPhone development kind of a lottery: your chances of reaching commercial success selling iPhone apps are random and pretty low. So, the "strategy" there is to create scores of small silly apps and sell them for $1, with no support implied. This is kind of like buying a bunch of cheap lottery tickets hoping that one of them will win. The similar pattern can be observed in pre-iPhone app stores like Handango. Believe me, this pattern has nothing to do with how an average developer would like to market his applications.
PS: I know how saliva inducing the idea of competing with iPhone is, but if I were to amuse myself with various "Maemo business strategies", I would start with more modest targets:
1. Getting support for traditional MIDP Java applications (zillions available on the market right now) in such a way that MIDP apps written for different screen sizes run well on Maemo (with intelligent scaling) and the controls are tolerable.
2. Figuring out ways for Maemo to uproot RIM in North American markets. This will require implementing the same key business-oriented functionality of RIM but better. RIM isn't very good at software, so this should not be as difficult as competing with Apple.
3. Taking on Windows Mobile and possibly Android.
Can we finally leave "why Maemo is not an iPhone" stuff to the few diehard iPhone owners here and move on to something more constructive?
Computer and Console Emulators for Maemo, Symbian, and more.
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