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2009-10-12
, 18:10
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Posts: 23 |
Thanked: 78 times |
Joined on Oct 2009
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#112
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Aimbotter!
That's really some for-serious autoaim. There was a time when I would've called a demo like that evidence.
Somebody should implement a fuzzier console-style autoaim.
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2009-10-12
, 18:20
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#113
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2009-10-12
, 19:49
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#115
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2009-10-13
, 08:37
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#116
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2009-10-13
, 08:45
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#117
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2009-10-13
, 09:18
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Posts: 1,111 |
Thanked: 1,985 times |
Joined on Aug 2009
@ Åbo, Finland
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#118
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Oh, and a short video from the talk (playing with two N900s against each other on TV-out):
Quake 3 on TV-out @ Maemo Summit
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2009-10-13
, 09:44
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#119
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2009-10-13
, 09:56
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#120
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That's really some for-serious autoaim. There was a time when I would've called a demo like that evidence.
Somebody should implement a fuzzier console-style autoaim.
Ryan Abel