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2009-12-22
, 09:03
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Posts: 42 |
Thanked: 12 times |
Joined on Dec 2009
@ Kuopio, Finland
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#2
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2009-12-22
, 10:14
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Posts: 4 |
Thanked: 0 times |
Joined on Nov 2009
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#3
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2009-12-23
, 01:15
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#4
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2009-12-23
, 04:04
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#5
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The Following User Says Thank You to Addison For This Useful Post: | ||
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2009-12-23
, 23:38
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Posts: 7 |
Thanked: 0 times |
Joined on Dec 2009
@ Nottingham, England
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#6
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I was looking for angband -like ports for n900, looks like 'original' angband was ported to n810, but I was wondering if you could easily port Z+Angband, which I find to be best (Z)Angband clone so far for fremantle.
Out of the box, the game compiles and runs on i386 maemo5, but I am a bit hesitant on starting to develop a touchscreen-UI,
Movement is the biggest issue, as you use numpad on PC, so w/o d-pad we have to use the touchscreen.
Since it's going to be touchscreen, it probably makes sense to add a possible on screen keyboard for other keys as well (a'la the n810 angband port).
However, I think an extra numpad area is a bit of a kludge, so I was wondering if it would be trivial/easy/possible to make it so that:
1) Map is always auto-centered (the game supports this already)
2) there would be 'invisible' buttons around the character which would move it to that direction.
I think this would work better than "click on the tile you want to go to", any other ideas?