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2007-04-26
, 08:07
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Posts: 90 |
Thanked: 8 times |
Joined on Jan 2006
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#12
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./exult
./exult: relocation error: ./exult: symbol powf, version GLIBCXX_3.4 not defined in file libstdc++.so.6 with link time reference
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2007-04-26
, 08:19
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Posts: 90 |
Thanked: 8 times |
Joined on Jan 2006
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#13
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2007-04-26
, 14:08
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#14
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2007-04-27
, 07:10
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Posts: 90 |
Thanked: 8 times |
Joined on Jan 2006
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#15
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2007-04-27
, 09:40
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#16
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thank you for the new version
But i still got the same error. What should i do?
Check the readme for usage. Post results here
exult Ultima 7 for Nokia page
Installation, Usage and Development Notes
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2007-04-30
, 09:02
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Posts: 90 |
Thanked: 8 times |
Joined on Jan 2006
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#17
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2007-05-01
, 01:53
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#18
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hi,
it is working
But it is quite unstable.
"Serpent Isle" hangs often in the intro (blue white dots).
"The Black Gate" crashes irregular with an "SDL parachute" error
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2007-05-01
, 03:25
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Posts: 564 |
Thanked: 8 times |
Joined on Nov 2005
@ Fayetteville, GA
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#19
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2007-05-01
, 04:44
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Posts: 372 |
Thanked: 9 times |
Joined on Mar 2007
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#20
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OK got mp3s playing back in exult!
(edit 1:00 AM) that's an understatement... the game calls play_music() every few hundred milliseconds. If it's currently playing then return... testing an external process every 0.5 seconds is bad just baad. Got to change that behavior.
(edit 3:54 AM) Ok i have to change how the game tests for currently-playing music/background sounds. I think i can do it with SIGCHLD but don't know how - possiblty waitpid() if the thing insists on polling.
(edit 6:38 AM) Testing Version Ready for download. http://pupnik.de/exult770.html
Grab the tarball and unpack it to /home/user. Check out the readme and set up the directories so exult can find everything. Music requires gstreamer-tools.
Some gameplay tips.
- Walking is via dpad.
- Dpad-select selects menu items and goes through dialog.
- To converse with characters double-tap them. Your double taps need to be accurate - if the position changes it doesn't count as a double tap.
- To pick up objects, tap precisely (a fine stylus helps) and drag to one of your characters.
- Activate objects with double tap.
- Bring up game options menu with circular arrow
- Currently intro movies are disabled. If you want to see them go into game setup from the introductory window and turn them on.
- Tap on character portraits at bottom-left to bring up a display of your character. Here you can access commands like 'combat mode', character inventory, stats, world map, abacus etc. Eventually we'll get quick shortcuts for the important ones.
Last edited by ArnimS; 2007-04-26 at 05:14.