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2010-01-09
, 12:49
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#32
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Thanks a bunch!
Any way to edit the CFG and have the screen filled more?
Sorry, a few more questions:
1. How do I change and use different wads?
2. Do they have to be named "iwad" instead of "wad"?
Thanks again.
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2010-01-09
, 15:30
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#33
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There are options for all that in the menu, but i haven't tested either choosing wads or going fullscreen.
Feel free to give it a spin. You can also pass directly the height and width as parameters if you run from the command line, but to get any more visible area than the current setup, you'll have to go fullscreen.
Wads have to have a .wad extension. It is a bit confusing because there are two kinds of wad file, and the prboom.wad is one kind. You need an iwad besides that. Doom2.wad is the default name it looks for an iwad. You can putting different iwads with different names in and see if it lets you select from the menu. Otherwise, you'll have to rename or move them out of that directory to have the one you want to play "on top".
Thanks for the report, deanoman99.
If you have a few minutes, remember that you can be part of the testing process, which you can read about here , and make sure the package meets the criteria in the QA Checklist. You can find the testing report page for it here.
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2010-01-09
, 15:50
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#34
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2010-01-09
, 18:03
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#35
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Well, you don't have to use the command line, you can use a file manager. I don't know if midnight commander or something else is available because i'm more efficient using the command line, so i don't care. There are only two reasons you're "needing" to use the command line:
- you're doing something outside the scope of what the claimed features are (ie i haven't claimed to have a wad management system) and
- the Hildon Application Manager doesn't support optional packages
One of the main causes for both of those is that this is a new platform, and a new app port, and both solutions involve patience.
The solution to part one is request and wait or implement desired feature. The solution to part two is to get someone besides me and Texrat to give a rat's *** about the huge UI problem (brainstorm), with a subpart of rattling the mods' cages to get them to deputize other mods to kill the distraction of the majority of the activity in brainstorm that isn't structured enough (ie in compliance with the very simple rules).
</rant>
Nothing personal, just explaining my perspective.
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2010-01-10
, 11:40
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Posts: 12 |
Thanked: 7 times |
Joined on Nov 2009
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#36
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2010-01-10
, 12:36
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#37
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2010-01-12
, 13:47
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Posts: 377 |
Thanked: 68 times |
Joined on Dec 2009
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#38
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2010-01-12
, 13:57
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Posts: 2,829 |
Thanked: 1,459 times |
Joined on Dec 2009
@ Finland
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#39
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The Following User Says Thank You to slender For This Useful Post: | ||
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2010-01-12
, 13:58
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#40
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Can confirm that wiicontrol runs fine with this.