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Posts: 74 | Thanked: 15 times | Joined on Dec 2009
#1
There's not much going on in n900 gaming so...

If I understood correctly, the openpandora runs the same chipset and a also some variation of linux?
So shouldn't it be a child's play to get those games and emu's working on n900?
Input methodes could be a problem though n900 doesn't have analogue sticks, but you could always buy a zeemote
 
Posts: 2,102 | Thanked: 1,309 times | Joined on Sep 2006
#2
Yes, I imagine it ought to be reasonably easy to get things working, the only problem you might have is that some emus are closed source and built for the specific sw versions Openpandora is (one day if it's ever released using.
 
Posts: 3,841 | Thanked: 1,079 times | Joined on Nov 2006
#3
Software-wise it should be pretty easy, but as the Pandora is packed full of extra keys and also two analogue nubs you could quickly find yourself without any reasonable means to control the game.
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N800/OS2007|N900/Maemo5
-- Metalayer-crawler delenda est.
-- Current state: Fed up with everything MeeGo.
 
Posts: 74 | Thanked: 15 times | Joined on Dec 2009
#4
Well I was hoping to arouse some conversation that might lead to co-operation

We'd have a lot of apps and mer, they have games and emulators.
 

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Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#5
Originally Posted by TA-t3 View Post
Software-wise it should be pretty easy, but as the Pandora is packed full of extra keys and also two analogue nubs you could quickly find yourself without any reasonable means to control the game.
I brought this up a while ago too. Pandora has no reason for mapping interface, since has controls by default. Any Pandora apps that are ported will also need a mapping GUI so key settings can be set up.
 
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#6
Originally Posted by Rushmore View Post
I brought this up a while ago too. Pandora has no reason for mapping interface, since has controls by default. Any Pandora apps that are ported will also need a mapping GUI so key settings can be set up.
Any interested porters could contact fms which has some kind of mapping GUI that he uses for his emulators for the N900 that I've tested.
 
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#7
If anyone does could the pandora N64 app be considered! (pretty please)

Infact should I create a brainstorm about the N64 emulator?
 
Posts: 188 | Thanked: 34 times | Joined on Dec 2009
#8
Originally Posted by chrisp7 View Post
If anyone does could the pandora N64 app be considered! (pretty please)

Infact should I create a brainstorm about the N64 emulator?
More like you should brainstorm to yourself how the N900 hardware will run it

N64 just is not going to happen I dont think, maybe a handfull of games will be "playable" if you had a good emu.

Im comparing directly to my 1.6ghz atom netbook that has every windows emu known to man on it and with probably nearly 2x the power of the N900 N64 is simply too laggy to play for most games, plus N64 for the most part needs way better controls than the N900 can offer out of the box.

So I doubt most people will drop $50 for some kind of bluetooth controller for barely playable n64 experience.

Infact I am not even impressed with the SNES emulation at this point, even it lags on the N900 and half the games have music issues.
 
Posts: 74 | Thanked: 15 times | Joined on Dec 2009
#9
Well if they got an iPhone to run n64 games - with inferior graphics though - so it shouldn't be a massive problem with n900.
I also think that accelerometer or single virtual thumbstick/crosspad should provide decent controls on most titles. You could utilize camera and volume buttons to act as shoulderbuttons.
 
Posts: 188 | Thanked: 34 times | Joined on Dec 2009
#10
Originally Posted by keljuk View Post
Well if they got an iPhone to run n64 games - with inferior graphics though - so it shouldn't be a massive problem with n900.
I also think that accelerometer or single virtual thumbstick/crosspad should provide decent controls on most titles. You could utilize camera and volume buttons to act as shoulderbuttons.
yeah iphone has it running, but not running well and thats my point.

If that 3 frames per second performance has you wanting the same thing on the N900 then by all means

http://kotaku.com/5432539/n64-emulat...nto-the-iphone

For me that would not be enjoyable though. If we managed to have a very advanced emulator built just for this device than managed to offload a lot of the work to the gpu so that not only the cpu is doing the work, then I think we would have a lot more room to work with, but that would be a huge task.

Last edited by ViciousXUSMC; 2010-01-18 at 08:16.
 
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