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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#21
Originally Posted by NullPointer View Post
Hey, this is just awesome. I got it working with the help on this thread. The keyboard layout is really tough, at least on the 810. Gotta find a way to map the movement to the d-pad.
Hey Null!

I don't think your idea on using the D-Pad is going to be a solution for you.

A user by the name of qole told me some time ago that it is only capable of understanding 4 directions when pressed... apparently it's a hardware thing.

So basically that means it would be impossible for diagonal movement using strictly the D-Pad.

I'll agree that my set up has compromises, such as only having a 72x24 window and also a very small on-screen keyboard.

If there's a better set up that you can envision, I'd be willing to help out on this.

It only takes something like two minutes for me to change the size and appearance of the touch screen keyboard and the position on where it's placed.

Any suggestions I'd be happy to hear them out.
 
Posts: 425 | Thanked: 132 times | Joined on Mar 2008 @ California
#22
Actually, I believe over in one of the gaming threads we discovered that the dpad DID support diagonals, they were just extremely difficult to press :P

Sorry, my apologies for being nit-picky
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Posts: 143 | Thanked: 99 times | Joined on Jun 2009 @ Houston
#23
anyone interested in porting crawl to fremantle? that would be so awesome...
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#24
Originally Posted by tpaixao View Post
anyone interested in porting crawl to fremantle? that would be so awesome...
Mikkov would be your leading person to ask on this.

In the meantime, if you have SSH installed, you can play it right now.

Crawl
 
Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#25
Originally Posted by tpaixao View Post
anyone interested in porting crawl to fremantle? that would be so awesome...
All it takes to "port" crawl to fremantle is to upload sources to autobuilder. Somebody who plays crawl can do that.
 
Posts: 7 | Thanked: 12 times | Joined on Dec 2009 @ Melbourne, Australia
#26
Hello,

I have a few compile requests, please:

FAngband:
http://angband.oook.cz/faangband/Downloads.html

Trichromic (although the dependencies look like it might not be possible):
http://www.gamecreation.org/~trichromic/

Fallout engine, fife:
http://wiki.fifengine.de/index.php?t...wnload_section
(build dependencies):
http://wiki.fifengine.de/index.php?t...d_dependencies

Stone Soup:
http://crawl-ref.sourceforge.net/

P.S. I've done some native gcc compiling for the Zaurus and would like to help with compiling for the Nokia. What would you guys recommend for a good starting tutorial, or Wiki?
In regards to porting the Fallout Engine via FIFE. FIFE changed its focus away from Fallout to become the Flexible Isometric Free Engine a long time ago, and have stripped out pretty much all the Fallout based code. Good news is I am in the process of writing up an engine for Fallout/Fallout 2 natively for the N900, this is very early in the process, so dont expect anything for a while.
 

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Posts: 61 | Thanked: 13 times | Joined on Mar 2010
#27
bumb.

can anyone port crawl?
 
Posts: 31 | Thanked: 2 times | Joined on Oct 2009
#28
Originally Posted by Ehamloptiran View Post
In regards to porting the Fallout Engine via FIFE. FIFE changed its focus away from Fallout to become the Flexible Isometric Free Engine a long time ago, and have stripped out pretty much all the Fallout based code. Good news is I am in the process of writing up an engine for Fallout/Fallout 2 natively for the N900, this is very early in the process, so dont expect anything for a while.
Won't it be easier just to wait for fallout online 2238 to be finished and then to port that? I believe it will be open source

some more info check http://www.nma-fallout.com/forum/viewtopic.php?t=54031
 
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