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2010-02-26
, 10:06
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#1
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The Following User Says Thank You to REMFwhoopitydo For This Useful Post: | ||
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2010-02-26
, 10:13
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Posts: 604 |
Thanked: 108 times |
Joined on Feb 2010
@ Phoenix, WA
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#2
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http://www.hedgewars.org/node/1986#comments
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2010-02-26
, 18:32
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Posts: 4,708 |
Thanked: 4,649 times |
Joined on Oct 2007
@ Bulgaria
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#3
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The Following User Says Thank You to Bundyo For This Useful Post: | ||
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2010-02-26
, 18:52
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#4
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The Following User Says Thank You to mikkov For This Useful Post: | ||
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2010-02-27
, 01:05
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#5
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2010-02-27
, 07:15
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Posts: 4,708 |
Thanked: 4,649 times |
Joined on Oct 2007
@ Bulgaria
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#6
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Hmm, what do you mean with real-time, isn't hedgewars turn based same way as Worms and Wormux.
btw, I have compiled hedgewars (previous version) to maemo with freepascal, but the game engine seems to fail loading opengles library. Didn't investigate too much, but the problem is probably in fpc gles wrapper
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2010-03-25
, 09:05
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#7
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The Following User Says Thank You to REMFwhoopitydo For This Useful Post: | ||
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2010-03-25
, 16:37
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#8
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2010-03-25
, 16:39
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Posts: 28 |
Thanked: 4 times |
Joined on Nov 2009
@ Barcelona, Spain
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#9
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