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2009-09-30
, 09:24
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Posts: 1,665 |
Thanked: 1,649 times |
Joined on Jun 2008
@ Praha, Czech Republic
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#2
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2009-09-30
, 09:47
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#3
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The Following User Says Thank You to javispedro For This Useful Post: | ||
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2009-09-30
, 09:57
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Posts: 540 |
Thanked: 387 times |
Joined on May 2009
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#4
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2010-03-22
, 21:38
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Posts: 8 |
Thanked: 0 times |
Joined on Mar 2010
@ Canada
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#5
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If you're using libgles2-dev package in x86 sbox, there's no need to use the Imagination SDK headers / libs nor to kill the compositor. You can build things right away.
EDIT: Save for the Imagination wrapper libs stuff (which I never used). libgles2-dev provides bare EGL and OpenGL ES 2.
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2010-03-22
, 21:45
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#6
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2010-03-23
, 08:57
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#8
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2010-03-23
, 09:06
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#9
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2010-03-23
, 11:44
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Posts: 8 |
Thanked: 0 times |
Joined on Mar 2010
@ Canada
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#10
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[sbox-FREMANTLE_X86: ~/MyDocs/programming/simplegl] > ./main [sbox-FREMANTLE_X86: ~/MyDocs/programming/simplegl] >
[sbox-FREMANTLE_X86: ~/MyDocs/programming/simplegl] > run-standalone.sh ./main [sbox-FREMANTLE_X86: ~/MyDocs/programming/simplegl] >
"The SDK libs and headers can be dropped into your X86 environment and run into the Xephyr X11 window - but you'll need to kill the window manager first! "
What does this words mean "but you'll need to kill the window manager first"? How can I kill the windows manager?