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Posts: 341 | Thanked: 64 times | Joined on May 2009
#1
 

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#2
Originally Posted by REMFwhoopitydo View Post
http://www.hedgewars.org/node/1986#comments
Wormux replacement?
 

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#3
This one is real-time.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

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#4
Originally Posted by Bundyo View Post
This one is real-time.
Hmm, what do you mean with real-time, isn't hedgewars turn based same way as Worms and Wormux.

btw, I have compiled hedgewars (previous version) to maemo with freepascal, but the game engine seems to fail loading opengles library. Didn't investigate too much, but the problem is probably in fpc gles wrapper
 

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#5
Any and all ports should be given our support. Time to nut up or shutup and the poet once said.
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#6
Originally Posted by mikkov View Post
Hmm, what do you mean with real-time, isn't hedgewars turn based same way as Worms and Wormux.

btw, I have compiled hedgewars (previous version) to maemo with freepascal, but the game engine seems to fail loading opengles library. Didn't investigate too much, but the problem is probably in fpc gles wrapper
Ah, sorry, got it messed up with Teeworlds.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Posts: 341 | Thanked: 64 times | Joined on May 2009
#7
more on hedgewars maemoo:
http://www.hedgewars.org/node/2017
 

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#8
This would be great! this game looks so much more alive than wormux - those figurines look like they're made of clay.
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#9
That is awesome news ! i love this game
 
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#10
Looks nice.
 
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