The Following User Says Thank You to nidO For This Useful Post: | ||
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2010-04-07
, 13:16
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Posts: 287 |
Thanked: 165 times |
Joined on Oct 2009
@ The Netherlands
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#52
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robbie: if you're having problems with the sheep game, it might be a legitimate bug. Is it reproducible? Is it definitely not your fault?
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2010-04-07
, 13:56
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Posts: 75 |
Thanked: 18 times |
Joined on Mar 2010
@ Malta
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#53
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2010-04-07
, 14:35
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Posts: 25 |
Thanked: 62 times |
Joined on Mar 2010
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#54
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2010-04-07
, 15:02
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Posts: 102 |
Thanked: 17 times |
Joined on Mar 2010
@ Herne,Germany
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#55
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2010-04-08
, 05:49
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#56
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This might be a silly question, but it's worth asking: is your SDL/GL port quite mature?
Paul
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-04-08
, 09:53
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Posts: 95 |
Thanked: 17 times |
Joined on Mar 2010
@ Amsterdam, The Netherlands
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#57
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2010-04-08
, 14:48
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Posts: 25 |
Thanked: 62 times |
Joined on Mar 2010
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#58
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Probably not. The GL chip and support is new this version and the GLES SDL used is a project of javispedro with (AFAIK) only one previous project as a test. He's really the SDL expert around here so maybe he'll have an idea what's going on.
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2010-04-08
, 14:57
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Posts: 145 |
Thanked: 304 times |
Joined on Jan 2010
@ Milton Keynes, UK
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#59
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I watched my girlfriend playing it and she definitly made the right moves but the game said they were wrong. And at some moments the sheep started moving themselves without touching the screen.
We didn't play the game after that because it's not fun when you can't influence the outcome
I'll see if it's reproducable.
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2010-04-08
, 15:12
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Posts: 1,839 |
Thanked: 2,432 times |
Joined on May 2009
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#60
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Info (from myself and others) is also on the package's testing page comments, at:
http://maemo.org/packages/package_in...inparty/0.5-2/
It's a really great game and would be ace to see this in extras, it will be a horrible shame to see the slowdowns remain and prevent it getting promoted for end-user use.