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2010-04-20
, 11:01
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Posts: 7 |
Thanked: 1 time |
Joined on Feb 2010
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#212
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2010-04-20
, 11:04
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Posts: 51 |
Thanked: 23 times |
Joined on Apr 2010
@ Zagreb, Croatia
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#213
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2010-04-20
, 11:09
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#214
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2010-04-20
, 11:13
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Posts: 559 |
Thanked: 1,017 times |
Joined on May 2008
@ Finland
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#215
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2010-04-20
, 11:15
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Posts: 51 |
Thanked: 23 times |
Joined on Apr 2010
@ Zagreb, Croatia
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#216
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Hi, I used to have a 2MB A500, it wasn't useless- As I didn't use it for games only. As much as i'd like to see AGA or RTG support, i'd still use an A500 with as much ram as I could get for DPaint, 3D rendering, voxel landscape rendering etc, using my old favourite programs.
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2010-04-20
, 11:22
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Posts: 362 |
Thanked: 145 times |
Joined on Jan 2008
@ Sydney, Australia
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#217
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2010-04-20
, 11:39
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#218
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smoku. latest version seems to have lost sound - at least in the 3 games I tested.
The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-04-20
, 11:42
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#219
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Goal of the UAE4All project is to emulate standard A500 platform with bias for gaming.
IIUC standard A500 present everywhere had:
- Kickstart 1.3
- OCS
- 512kB Chip RAM
- 512kB Slow RAM in expansion slot
The Following User Says Thank You to Bazza For This Useful Post: | ||
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2010-04-20
, 11:44
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Posts: 51 |
Thanked: 23 times |
Joined on Apr 2010
@ Zagreb, Croatia
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#220
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smoku. latest version seems to have lost sound - at least in the 3 games I tested.
Chip memory is let's say Graphic memory, and you can not display graphic out of fast memory, so it can not apply other way around.
512k graphic memory is enough to display graphic on OCS graphic modes. On ECS modes you need a bit more (1MB). On AGA modes you need 2MB.
UAE4All emulates OCS only so 512 chip should be enough.