Active Topics

 



Notices


Reply
Thread Tools
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#21
awesome demo! soooo hope something comes from this!
 

The Following User Says Thank You to Spotfist For This Useful Post:
Posts: 1,086 | Thanked: 2,964 times | Joined on Jan 2010
#22
Good work jfk

Have you had any ideas of creating a head tracking library or package that others could easily import into their projects that would enable them to make use of these algorithms? That would be pretty cool
 

The Following 2 Users Say Thank You to kojacker For This Useful Post:
Posts: 38 | Thanked: 3 times | Joined on Feb 2010
#23
Soooo coooooool!!!!
 

The Following User Says Thank You to rahulg247 For This Useful Post:
Guest | Posts: n/a | Thanked: 0 times | Joined on
#24
Wow absolutely amazing. I want to see that in real life!
 

The Following User Says Thank You to For This Useful Post:
Posts: 37 | Thanked: 31 times | Joined on Apr 2010
#25
Great work jfk,

Thanks for the link to the use of this effect in the DSi game - that really shows the potential.

And thinking more about it - the DSi one shows how the accelerometer could be used to great effect instead of head tracking.

Last edited by KapCaveman; 2010-04-29 at 19:00. Reason: second thoughts
 

The Following User Says Thank You to KapCaveman For This Useful Post:
Posts: 77 | Thanked: 176 times | Joined on Dec 2009 @ Hamburg, Germany
#26
Originally Posted by kojacker View Post
Good work jfk

Have you had any ideas of creating a head tracking library or package that others could easily import into their projects that would enable them to make use of these algorithms? That would be pretty cool
I agree, that would be pretty cool. But, I haven't really considered that yet. I'm not sure yet if I can or want to publish my implementation as Open Source. A closed source library wouldn't make any sense to me.

Originally Posted by KapCaveman View Post
Great work jfk,

Thanks for the link to the use of this effect in the DSi game - that really shows the potential.

And thinking more about it - the DSi one shows how the accelerometer could be used to great effect instead of head tracking.
Actually, the DSi game does the same thing I do. The DSi doesn't have an accelerometer.
__________________
Finally something useful for the N900's front camera:
My face tracking game
And a little 3d display demo
 

The Following 2 Users Say Thank You to jfk For This Useful Post:
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#27
I always though Johnny's work on this was incredible.. and am constantly amazed that after 3 years nothing has been done with the technology... Yet stupid 3D TVs are coming out (that aren't even 3 dimensional).

Very nice work, I hope to see some fun games (and even practical applications) come from this. It's just a shame it can't be as accurate as JCLs project is due to hardware.

On that note, how well can a camera track IR light seperate of other light sources? Could, with a non-out-of-the-box solution with some IR lights be more accurate than a simple light source?
 

The Following User Says Thank You to IzzehO For This Useful Post:
debernardis's Avatar
Posts: 2,142 | Thanked: 2,054 times | Joined on Dec 2006 @ Sicily
#28
I would die for seeing 3d renders of body tomography or nmr this way Why don't you experiment with the data available on the net? It could be a great instrument for studying anatomy...
__________________
Ernesto de Bernardis

 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#29
where is the installer guys? i like this
 

The Following User Says Thank You to maxximuscool For This Useful Post:
Posts: 16 | Thanked: 4 times | Joined on Dec 2009
#30
This is really cool! I hope to be able to instal it some day. It would make an awesome show off application
 

The Following User Says Thank You to agepbiz For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 13:26.