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Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#221
Originally Posted by salawat View Post
this is what i do to load a game. say the game file is SuperMario64.z64

in xterminal

cd /home/user/MyDocs

then

/home/user/.mupen64plus/mupen64plus SuperMario64.z64

and then it loads up
Yeah this worked for me! Thanks!
But that means my symlink's not active. everytime i try doing this, I'm always gettin the code
ln: /usr/bin/mupen64plus: File exists
Any ideas?
 
Posts: 37 | Thanked: 21 times | Joined on Mar 2010
#222
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

You should just be able to drop this over the current plugin (plugins/gles2n64.so), although this is a very untested build so it's probably wise to backup the old version just in case. I built it to tide myself over until someone talented (and who has a clue what they're doing!) ports it properly, but it might be of interest to others so I thought I would post it!

Download here: http://ishweb.co.uk/gles2n64.so
 

The Following 5 Users Say Thank You to ishurmer For This Useful Post:
Posts: 6 | Thanked: 5 times | Joined on Apr 2010
#223
Hi I tried the Update method after a previously successful install. Now i get the error: no graphics pluqin specified. Thanks for any help b/c this is awesome!
 
Posts: 6 | Thanked: 5 times | Joined on Apr 2010
#224
nevermind the above. i missed some of the commands on this site w/ the microb scrunch. Thanks again!
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#225
Originally Posted by DarthLuda View Post
Yeah this worked for me! Thanks!
But that means my symlink's not active. everytime i try doing this, I'm always gettin the code Any ideas?
Start again.

root (gain root access)
rm /usr/bin/mupen64plus (delete the root owned file)
ln -s /home/user/.mupen64plus/mupen64plus /usr/bin/mupen64plus (make a new one)

Originally Posted by ishurmer View Post
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

You should just be able to drop this over the current plugin (plugins/gles2n64.so), although this is a very untested build so it's probably wise to backup the old version just in case. I built it to tide myself over until someone talented (and who has a clue what they're doing!) ports it properly, but it might be of interest to others so I thought I would post it!

Download here: http://ishweb.co.uk/gles2n64.so
Trying this out now. Javis mentioned something about an escape mechanism with the latest compile... know anything about that? I half expected him to release the latest... but haven't heard anything. In his defense he is a very busy beaver. Also for the record, it wasn't just the gles2n64 that was updated for the most recent, the entire source was. Current source code is from 26th June.. wherever previous was from March. Current SVN build of the gles2n64 seperately does make a whole lot of sense though. Also did the latest come with a config file? Or anything of the likes? as he has added a few commands in the last few revisions that I don't believe are in my current config file.


Originally Posted by weißelstone View Post
If you'd put the year after it it would be really day-month-year (like we do it in Germany) but with only month and day (or day and month) it is always hard to guess. Also the sorting month-year is much more logical for a computer as it will sort them in the right order (all files from july after the files from june) with day-month it shows all files from all month's first, then the ones from all month's seconds, and so on. So logical for files is yyyymmdd and not ddmmyyyy.
Very valid point... and I'll remember it for next time. Apologies that my reply came off more aggressive than intended.

Super Mario 64 no longer has the transparency issues, but a few other issues for games have been introduced. With the framebuffer everything now looks a lot more jagged. Add framebuffer enable=0 into the gles2n64.conf and it should go back to being smoother.

1080 Snowboarding and similar games now work MUCH better as the way the frameskip works has been reworked. It's still not full, full speed... but its progress.

To the person asking for sound:

I see no point in explaining if you can't be bothered searching .. or even reading the first 2 posts.

To the multiple people that keep spamming:
GUI GUI PACKAGE PACKAGE

... you aren't helping the discussion.. it will get done when it gets done... padding the thread out 10 pages isn't going to help that.

Last edited by IzzehO; 2010-07-06 at 09:40.
 

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Posts: 133 | Thanked: 17 times | Joined on May 2010
#226
anyone figured out how to save yet?
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#227
Originally Posted by ishurmer View Post
Hello all,

Attached is a link to a quick and dirty compile of the latest gles2n64 plugins, based on the latest sources (svn revision 20), which seems a fair bit quicker that the previous versions. This is heavily based on javispedro's modifications and uses his SDL-gles library.

Download here: http://ishweb.co.uk/gles2n64.so
This s great!! with the last plugin, I usually froze up after the opening cutscene of Goldeneye, but with this one I just played (with sound off) the entire first level straight through!! (I even managed several kills with the sniper rifle with just my keypad, no PS3 controller needed!).

I could've kept playing, but my N900 was getting REALLY hot!
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#228
Can someone upload a video of the new plugin at work?
________
Squirting video

Last edited by nax3000; 2011-03-18 at 13:23.
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#229
Originally Posted by nax3000 View Post
Can someone upload a video of the new plugin at work?
I'll take a video of some Goldeneye as soon as I can get my baby to sleep.
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#230
how do i go about installing this new new gles2n64 compile?
 
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