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penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#31
THIS IS FREAKING AWESOME!!!!


I am playing fullscreen fast as can be

I am using bgp100, bluetooth gamepad, and its working great, just need ctf, and qwakeworld client.... a bt mouse would be awesome tooo



really really cool man, thanks alot!!!!!
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#32
Sound Initialization
Couldn't open SDL audio: No available audio device
S_Startup: SNDDMA_Init failed.

Is sound no longer working??? It used to work right, is this just me?
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#33
if you had to hard kill the task you may need to reboot... i guess it leaves sdl channel open... normal exit of program should terminate sound properly.

Also the current config.cfg uses touchscreen to emulate mouselook... on a bluetooth mouse i would -think- it would work the same except you'd have to press +mouse1 before the mouse would work/lookaround... thats a limit of the quake1 engine i think that mouselook needs a press... not noticable with touchscreen though.

Since you have some extra buttons availabile here are some commands you might bind in config.cfg http://www.zedtoo.demon.co.uk/quake/q32.html

Last edited by pipeline; 2007-09-29 at 18:55.
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#34
I did to a kill earlier, but I rebooted already thinking the same thing? I guess it could have something to do with XFCE? Maybe I will try rebooting again?
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#35
OK, I have esd installed, so I have to do an /etc/init.d/esd stop, then the sound works. Anyway around this you can think of, is there an esd setting for sdlquake, I am assuming no?

Anyway, I can stop before playing, and it plays so well, I look forward to see what else this spawns, ctf multiplayer, drooling!!


AWESOME JOB, really really thanks, I finally have a game to play on my nokia
 
torx's Avatar
Posts: 231 | Thanked: 21 times | Joined on May 2007 @ Singapore
#36
Am i missing something here? Quake 2 runs great on the N800 already, why would anyone wanna go back to Quake 1?
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#37
what do you mean by great? just wondering because if it does run great for you perhaps you could post you config files and tell me what kind of resolution and frames per second that you get...

imo the person packaged that program just to prove it can be done... perhaps you have been able to tweak it to good playability... i doubt others could or would bother (aside from just proving it can run). do you know if the author of that quetoo port can be contacted for help/source/or fixes?

i can quake1 run it at 800x480 full resolution and it can still be fairly playable... it just seems more appropriate for this class of system/cpu/display.

EDIT : Ok so i just tried quetoo again an the speed is actually really good its just that i cant bind to the menu and i need to remap everything, they mouselook is a little annoying so i'd probably need a keylook option or alter mouse input somehow so it has a 'deadzone'... and i had to manually bind a quit command. Its also in a weird place i think (opt) which is not in path so id need to rework the script and make a desktop for it... or really short launch command. And when this first came out i knew about 10% of what i know now... not very easy to run/use.

Last edited by pipeline; 2007-09-30 at 03:47.
 
slider's Avatar
Posts: 41 | Thanked: 2 times | Joined on Aug 2007 @ Zion
#38
Beautiful! Runs smooth and fast. Easy install. Kudos

Um...er...how have people configured their game play? I don't seem to have enough inputs (pivot, look up/down, etc). are folks (only) playing with an external keyboard? thx in advance.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#39
if your running off a memory card, did you download the config file i have linked to in the first post? (This is automatically installed only in the 20meg version)

It lets you use stylus to look around and dpad to move/strafe...

im working on better config now with aliases for different modes. So far i have ActionMode/ReconMode/and Screen Size mode which remap the zoom keys and change strafe/turn axis and other things to make up for fewer inputs.

Last edited by pipeline; 2007-09-30 at 03:11.
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#40
Originally Posted by slider View Post
Beautiful! Runs smooth and fast. Easy install. Kudos

Um...er...how have people configured their game play? I don't seem to have enough inputs (pivot, look up/down, etc). are folks (only) playing with an external keyboard? thx in advance.

I am playing with BPG100

http://www.pocketnow.com/index.php?a...reviews&id=651

I use a hacked version of kbbd and it works OK. Its not the best control, but better than nokia dpad. It would be nice to see someone support a good quality gamepad. If there is another bt gamepad?

I have up,down,left,right fire, jump, look up, look down, change weapon.

I also have two keys that are zoom - and zoom +, which adjust screensize, I think I can bind them in the config to step left and step right, but I have not played with it that much.



This is running WAY better than quake2 on my n800?
 
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