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Helmuth's Avatar
Posts: 1,259 | Thanked: 1,341 times | Joined on Oct 2009 @ Germany
#21
Yes, it takes a lot of root-FS space.
Otherwise it works fine using a Zeemote.

Thanks for the port.

Last edited by Helmuth; 2010-08-31 at 09:21.
 

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DonPIZI's Avatar
Posts: 151 | Thanked: 22 times | Joined on Jan 2010 @ Düsseldorf
#22
Its a really funny game! Thanks for porting it to the N900!!

I think there is something missing:

What's wrong?
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Sorry for my BAD english!!

Last edited by DonPIZI; 2010-08-31 at 12:47.
 

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AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#23
guys this game was working fine and suddenly stopped and being crashing to the desktop ! in x terminal it said run (apt-get install -f) so i did and i got an error msg..any1 had the same problem ?
 
pH5's Avatar
Posts: 138 | Thanked: 375 times | Joined on Aug 2009 @ Berlin
#24
Originally Posted by rajil.s View Post
Yes, can confirm that it works great with PS3 controller. I saw it has a lot of dependencies. Is there any way to find out which of those are from extras-devel? In case there is an issue it will be easy to uninstall them.
You can browse the dependencies starting from here: http://maemo.org/packages/view/frogatto/. Select a release, browse through its dependencies. To see whether the currently selected package is also available in other repositories, click on the package name left of the version in the breadcrumb trail above the title.

Originally Posted by sony123 View Post
The app is great and already quite polished, but it is not optified (or not optified enough.) The dependency on libicu40 is not optified.... libicu40 is quite big takes out 16MB of rootfs. Hope this gets fixed before releasing to Extra-Testing
Thanks, I will update the dependencies to libboost1.42 and with it libicu42. These are already properly optified.

Originally Posted by DonPIZI View Post
I think there is something missing:

What's wrong?
Sorry, "development snapshot". This will be fixed before the next release by recompilation of the game data. For now, you can avoid this by starting the game with the --no-compiled option (which comes with a performance penalty):

Code:
~ $ /usr/games/frogatto --no-compiled --fullscreen
 

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AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#25
ph5 you are the developer wats the solution for my case ?
 
Posts: 306 | Thanked: 106 times | Joined on Feb 2010
#26
Originally Posted by AgogData View Post
ph5 you are the developer wats the solution for my case ?
Maybe if you run the game from command-line and post the output, it might be useful for pH5.
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Helmuth's Avatar
Posts: 1,259 | Thanked: 1,341 times | Joined on Oct 2009 @ Germany
#27
Okay, small question: How to Pause a game?!
 
pH5's Avatar
Posts: 138 | Thanked: 375 times | Joined on Aug 2009 @ Berlin
#28
Originally Posted by rajil.s View Post
Maybe if you run the game from command-line and post the output, it might be useful for pH5.
That would be a good first step. Is it reproducible? If so, you could also post a savegame (it is stored in /home/user/.frogatto/save.cfg, press Ctrl+S to save) just before the crash happens.

Originally Posted by Helmuth View Post
Okay, small question: How to Pause a game?!
Ctrl+P it is.
 

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Posts: 306 | Thanked: 106 times | Joined on Feb 2010
#29
pH5,

When do you plan the update with the optified dependencies? Also, do i need to uninstall all the frogatto dependencies before installing the new release?
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Voice choppy on sip calls
Please vote for bug number 10388
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#30
when the crash first happened i uninstalled the game and reinstalled it
the folder .frgatto contains preferences.cfg - save.cfg - stats,and thats the save.cfg http://www.mediafire.com/?c755003uw268chc

thats when i start the game from xterminal

 

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